Hey Brendan Conway, are you sure that Protege move should work that way?

Hey Brendan Conway, are you sure that Protege move should work that way?

Hey Brendan Conway, are you sure that Protege move should work that way?

Been reading the files:

When you encounter a superpowered being…

As written this move would trigger EVERY time you met anyone that has superpowers, including your teammates. Even when you define encounter as “first time” it would still trigger not only on villains but on every superhero you met as well. Seems too disruptive in gameplay.

Suggested fix:

When you encounter a superpowered being for the first time in play, you may roll+superior.

The move would also get a lot out of the Spout Lore clause, i.e.

“The GM might ask you “How do you know this?” Tell them the truth, now.” to add a bit of fictional explanation to the whole study thing. There is a difference between Robin pulling stuff from the Batcomputer, Batgirl checking her internet database while fighting the threat or Squirrel Girl pulling out villain trading cards etc. 

The GM might also ask what history their teacher has with the superpowered being etc. 

5 thoughts on “Hey Brendan Conway, are you sure that Protege move should work that way?”

  1. (I definitely had Squirrel Girl’s cards in mind for this move.)

    Tim Franzke, good call! I think I’ll add in the Operator’s clause—“When you encounter an important or famous superpowered threat (your call),” and so on and so forth. This way it still functionally allows the player to decide when to use the move, but it also still triggers consistently based on a fictional state—it doesn’t trigger if they’re not important or famous. And I definitely think in the full write-up of the move, I’ll make it clear that the GM can and should always ask, “So how do you know this?”

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