In a response to my question about Achievement costs for new powers, Kyle had mentioned that “In general, the…

In a response to my question about Achievement costs for new powers, Kyle had mentioned that “In general, the…

In a response to my question about Achievement costs for new powers, Kyle had mentioned that “In general, the higher in difficulty you go, the bigger and more powerful the fictional positioning becomes.” But I find the fact that this isn’t actually stated in the game rules one of the really interesting aspects of this game. Something I really like about this game is that you could easily build a character with easy access to great power, who has a hard time controlling it, like so:

Power Summary: Telekinesis

Simple: level a city

Difficult: lift a battleship or skyscraper

Borderline: lift a car

Possible: manipulate a small object

Impossible: manipulate energy

What I like about this is that this character might be more powerful than other heroes on their team, but they are not necessarily any more useful. They might be great at stopping natural disasters and repelling alien invasions, but they will still struggle to deal with street-level crime.

Has anyone else built / played a character like this, who had easy access to great power, but struggled with fine control?

3 thoughts on “In a response to my question about Achievement costs for new powers, Kyle had mentioned that “In general, the…”

  1. Yeah, this is the main reason for my “in general” and why it isn’t made an explicit rule in the game. You can certainly create a character that has way more difficult of a time doing the small things, I just don’t think it’s not the first, intuitive thing that most players are going to think of.

    I had one player who ended up doing this after being Dead for Now. They became a vessel for a massive power (think Phoenix Force) and I had them swap their powers around and we changed it up a bit. It was a pretty fun campaign, if short lived (as was that world, it turned out).

    Also note: you could still play that type of character by doing a normal ramping-up Powers Profile, just on 6- or when there are complications, said complications can be as a result of trouble controlling their powers; a pretty common EIC move. Just this way you enforce it mechanically so it’s even more of a thing that’s constantly over their head, and that can be pretty fun and it’s a cool way to make a character.

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