Round 2.

Round 2.

Round 2.

5) How do you decide that a character doesn’t need to roll for an action? I have a sharpshooter that wanted to shoot an enemy near him. It is a simple action for him. I made him roll, because I wouldn’t know what conditions to apply without a Take Down move. He rolled a 4, I made him apply a minor Condition (arrow to the arm), but this made the punchbag lose control of his gatling and shoot all the heroes. I made him apply the condition because the shot was really simple for him, but that 4 made me narrate a sudden movement of the train that made him miss.

On other occasions I just gave the player the action as done, because it is simple for him and he’s not under danger/endangering someone else.

6) How do you decide when a Difficult/Borderline/Possible move is not possible?

7) Can you open the same Drive Book more than once? Upgrades seem to take a lot of points to unlock and there seems to be few Drive Books.

8) Are the other ways to get points for upgrade (can’t remember the name)? Take down a villain, do something spectacular, ecc

9 thoughts on “Round 2.”

  1. 5) You don’t really decide (as in arbitrate) anything really. What you should have is a picture in your mind of what’s going in the scene, what factions and characters are involved, what their motivations and abilities are. Ideally, there’s a purpose to the scene – like, you framed the scene with the Vulture breaking into Parker Industries because you a Master Plan with him that requires him getting some piece of technology. You know what he’s capable of, and you know what the players are capable of as well.

    You’ll still have to make calls when moves go off sometimes, but most of the time you’re safe to roll when a move triggers. When a player rolls Take Down, it’s because they’re trying to deal with an imminent threat – if there is no threat, no danger, or dramatic tension then I’d just have them do it and riff off what follows.

    (You just seemed to be questioning whether the player should roll Take Down because it was Simple for them, but the real question is whether the trigger of that move applies to the current situation or not – hope that clarifies what I was trying to say,)

    6) The only answer here is that it has to make sense in the fiction. As a general rule though, if you’re unsure – or it’s possible but it’s certainly dangerous or dramatically appropriate, have them Defy Danger first and riff of that.

    7) You can’t, no. (Though I have allowed a player to do the Figure Out Who I Am book more than once in one game because it made sense.)

    8) There isn’t anything like that, no; it’s all tied to character arcs and growth via Drive Books. That said, You could definitely play around with adding Marvel Heroic Roleplaying-style XP awards if you wanted to. An earlier iteration of WiP had that as the base.

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