25 thoughts on “Hello.”

  1. Here’s another:

    At the start of the session, pass your chief to the character with whom you have the highest BOND rating. They mark the stat of yours they find the most interesting, and pass to the GM. The GM marks one, and then hands it back. Whenever you roll either of the marked stats, mark experience.

  2. Here’s a third:

    At the start of the session, decide on a goal. This could be as concrete as “kill the demon king”, “make 100 gold net”, or as abstract as “be awesome!”. At the end of the session, ask the GM if you accomplished this goal. If you do, level up!

  3. I echo what’s been said a few times over, the status quo DW XP process is one of my most favorite parts of the system.

    Maybe if we had an example of where it’s not jiving for you in play we’d better understand the motive for an alternative. I’m interested to see what the group comes up with for what seems to be a generally well-received aspect of the game.

  4. Fix it to the session count? Takes one session to go up from level one, two more from two, and so on. Hitting a major milestone (to borrow a phrase) counts as extra credit so it’s not always months between levels once they’re at 4+.

    As long as they feel they’re making progress, right? 

  5. Aaron Griffin “award”. pfft. What is this, D&D?

    Here’s a player facing move:

    When following your alignment immediately and impact-fully complicates your life, mark XP.

  6. The Gauntlet podcast has talked about a bond replacement system which also incorporates a new XP system. I forget the name, but I remember it confusingly shared a name with some other mechanic in another game, or in theory, or something like that.

    Do you remember this, Jason Cordova?

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