The Doomed: Doom vs Nemesis

The Doomed: Doom vs Nemesis

The Doomed: Doom vs Nemesis

Hello Masks!

I’m currently running a game that has a Doomed in it who stole powers from an old ancient power (The Great Old Trickster) who is planning on erasing him from history and all memory (and/or maybe kill him?) We’ve established pretty clearly that is his Doom which will happen when he takes the advance or finishes filling his doom track the requisite number of times.

We originally thought that his Nemesis was the Great Old Trickster, but are increasingly wondering if we’re doing this right. Should the Nemesis be tied in that tightly to the Doom? I know the Nemesis is meant to be a constant push that makes you do your powers, so does it not make sense for the creature that is hunting you to be the nemesis as well?

We were playing with an agent of the Great Old Trickster or a human-form of it or something, but are increasingly concerned we’re going the wrong direction!

4 thoughts on “The Doomed: Doom vs Nemesis”

  1. It works. You might have the Trickster appear in another guise for a while if you really want to tweak it. The “helpful support character” who is always urging them to save more people, etc.

  2. Oh man, thank you all very much! I sat down with the player, we chatted about stuff, and I think we have things exactly how we want to for this! Seeing the Nemesis as partially separate from the Doom while still connected helped make it much more dynamic!

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