Gearing up to run a campaign of The Watch for a group I put together originally for Masks.

Gearing up to run a campaign of The Watch for a group I put together originally for Masks.

Gearing up to run a campaign of The Watch for a group I put together originally for Masks. The way the group came together resulted in 7 players.

With Masks I would run three games a month. I would split the group and run two games of 4 players (with one player playing in both games) and then run a giant game with all 7 players. Somehow I made this worked for Masks.

I plan on doing something similar for The Watch. However, The Watch’s mission structure makes this a little tricky with 7 players.

Any suggestions on how to handle this?

3 thoughts on “Gearing up to run a campaign of The Watch for a group I put together originally for Masks.”

  1. Oh wow, that is a lot of players. Hmmmm, I might handle this the way I did in Night Witches, send them out in two teams on two separate missions. Each team will have their objective and their own set of rolls to determine the outcomes.

    Or alternatively, assign them to the same mission but give them each their own part of that mission. So if they’re Mission is to save a village under attack, one team might be sent directly into the fray while the other is sent to ambush the Shadow’s forces after they’re (hopefully) routed and retreating.

  2. Run two missions concurrently, with two sergeants. Downtime between mission’s can be done altogether. Look to run one “mission phase” of two missions per session. Also I suggest running each “final mission” of each phase like the final battle with maybe fewer success boxes and building major consequences. Also fuck witch people by changing unit composition. Consider drafting temporary MCs to run side scenes during downtime between missions.

    Make LOTS of custom moves as necessary, preferably those that take advantage of the divide between groups.

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