So I just ran MoTW for the first time today.

So I just ran MoTW for the first time today.

So I just ran MoTW for the first time today. And I’m a bit confused. I did Damn Dirty Apes from the back. It kinda seemed like it would have been impossible for the hunters to actually kill Koko, it had so much health. Also what does vulnerable mean in the context of a weakness? Did I miss something?

9 thoughts on “So I just ran MoTW for the first time today.”

  1. That’s certainly a bit light on the combat-focused hunters, although the Divine should be able to hold their own.

    I find that often new players charge into combat with monsters, when really they need to work out the weaknesses first, and come up with ways to hurt the monster that don’t put them into danger themselves (magic, cunning plans, and careful positioning for example).

    There’s also that pool of Luck to spend when you’re in a bad spot.

  2. Oh, and make sure they take a look at the protect someone move and help out moves, too. Between them you can reduce harm suffered and multiply damage done.

    And reading a bad situation before a fight can give you bonuses you may need later.

  3. Not quite addressing your point, Ben, but I just wanted to say: That adventure is absolutely terrifying. You’d have to be a team of utterly paranoid and ruthless players in order to breeze through it.

  4. Ben Meginnis Yep. I’m not familiar with Savage Worlds but I understand it’s fairly traditional in combat – everyone takes a turn, and makes an attack roll (or some other action).

    Monster of the Week isn’t quite like that – there’s no turns or initiative, just what makes sense in the game’s fiction. And making an attack does not mean you automatically roll kick some ass: it is for a specific situation (when hunter and monster are going toe to toe), and often it can be avoided or is not appropriate.

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