I’ve been working on and off to mod Worlds in Peril and I’ve been thinking about the power profile. It isn’t really complex in execution yet it’s seems a bit difficult to get a new player up to speed on the concept. Especially compared to Masks: A New Generation which boils powers down to a short one or two sentence description. (Similar to WiP’s Power Summary)
It seems to me the Power Profile design function is to help guide when to trigger the Push move (which I do like quite a bit) and for character advancement. Maybe there is another reason I’m missing.
But my question is… In play do you and your players find this worth it? Or would you be open to scrapping the power profile and just going with the power summary for simplicity’s sake?
Thanks in advance!
3 thoughts on “Hello all”
Kyle Simons Adam Bosarge Any advice from the game designers?
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