I am not entirely understanding how the Guardian tree functions within Primal Pathways.

I am not entirely understanding how the Guardian tree functions within Primal Pathways.

I am not entirely understanding how the Guardian tree functions within Primal Pathways. The differences to the core game are a bit too much for me to grasp my head around without a outlined instructions or examples.

Here is my understanding of the process, correct me if I am wrong anywhere.

I mark off the first box on the Guardian Tree to pick 2 traits for my People.

I pick one stats block from the list.

I choose 1 Biome (I’m guessing my entire Homeland is this)

I choose 1 Threat (located within my Homeland)

I choose 1 Manifestation Of The Guardian (also located within my Homeland)

I ask the other players my questions concerning history between us

I pick one Surplus and the rest Needs from the three mentioned resources.

I choose 1 Pathway (which will be my only Pathway through the campaign I can evolve along)

I begin with the Favored Of The Move.

My People will be complete with that.

Further clarification on Evolution Tiers:

2nd Evolution tier to be marked off would be one of the coloured blocks appropriate to chosen Pathway. Everything within that coloured block is obtained as directed. Eg. The Hunter with Blood Pathway gets Hunting Camps, all the Needs listed, the move and two choices from the 4 listed.

Can my People gain access to an Evolution Tier not of my Pathway?

eg. Blood Pathway and selecting Caste System for the 5th Evolution tier.

3 thoughts on “I am not entirely understanding how the Guardian tree functions within Primal Pathways.”

  1. Ah, I see the issue – the Pathways aren’t selected at game start. Instead, every time you reach a tier with 3 options, you pick one of them. The pathway blurb is simply there to illustrate what sort of advances each column tends to complain.

    Also, the homeland is shared between players – by the end of world creation it’ll have one biome per player, one threat per player and one manefestation per player, but they can be scattered all over the map.

    Does that make sense?

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