I’m almost finished my first read through of WIP and am looking forward to GM’ing my first campaign/adventure.

I’m almost finished my first read through of WIP and am looking forward to GM’ing my first campaign/adventure.

I’m almost finished my first read through of WIP and am looking forward to GM’ing my first campaign/adventure.

I was wondering if there were any ‘ready to go’ adventures available?

I guess I could attempt to write my own, but for the first couple nights, I figure it would be easier to go with something pre-built by someone with WIP experience.

Thoughts and advise welcome 🙂

3 thoughts on “I’m almost finished my first read through of WIP and am looking forward to GM’ing my first campaign/adventure.”

  1. Worlds in Peril is so team specific that to my knowledge no one has ever published an adventure. It’s simply too organic, meaning that everything you’ll ever need as an EIC to run an adventure (besides players, pencils, paper, and dice) is found in the Core Book.

  2. As EIC you can “borrow” from whatever sources you like, however because Bonds are such an important part of WiP and they vary so much from table to table it’d be interesting to hear from someone who’s group enjoyed a “canned” adventure more than an “organic” one.

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