Can someone clarify something for me?

Can someone clarify something for me?

Can someone clarify something for me? I’m reading the rules on manipulation (and I think this is just an example – there are probably other places where this matters, but manipulate is currently catching my attention) and it says a hunter can’t manipulate a monster.

So what if your hunters don’t know the character they are talking to/working with is the monster? We did a bit of this in a Meddling Kids campaign my group just finished, where we didn’t know the person was a monster or fake monster and so we treated them as we did all other NPCs until they were “unmasked”.

In the story I’m working on now, no one is what they seem, everyone is a monster of some sort, even the hunters to a large extent, and I want some of the minions and maybe even the big bad to seem like an ally right up until the end.

Does this just mean I need to be extra clever if someone tries to manipulate them? Any suggestions from the experienced field?

3 thoughts on “Can someone clarify something for me?”

  1. Options for monsters that appear to be or act like humans:

    1. Use the manipulate move as normal but don’t hold the monster to it.

    2. Make a custom move that says you can manipulate these monsters.

    3. Make a custom move that says you can manipulate monsters that act human

  2. Or, make the monster manipulable by adding a weakness.

    Weakness: Can be manipulated by PCs.

    For example, I had a nest of child vampires who were manipulable–the PC offered to tell them all a story.

  3. Michael Sands Ah, yes, I think #1 is the trick. In a way, everyone in this world is a monster, and part of the mystery is finding out who is an enemy and who is an ally. Although I can add Judge Roman’s suggestion to incorporate a weakness, which might be especially fun before the hunters know who they can trust!

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