I’m slowly assimilating the rules as I’m reading the book. (I’m totally enjoying myself btw).

I’m slowly assimilating the rules as I’m reading the book. (I’m totally enjoying myself btw).

I’m slowly assimilating the rules as I’m reading the book. (I’m totally enjoying myself btw).

I have 3 questions (as of now lol):

-When creating a character and marking the initial role, do we ignore the fictional effect attached to it?

-If a Wonder gets completed and the change of Age gets triggered, do we only use the Wonder rules and apply the Fortunes and Trials attached to the Wonder or do we do both the standard Trials and Fortunes and also attached Wonder’s Trials and Fortunes?

-For shorter games (about 4 sessions), would it be ok to let characters start with the Inheritance advance choice? (Effectively given starting characters 3 moves to start with).

Thank you!

5 thoughts on “I’m slowly assimilating the rules as I’m reading the book. (I’m totally enjoying myself btw).”

  1. Alfred Rudzki Hitchcock is right – the starting role gives you your initial plot.

    When you trigger a wonder, its effects are used instead of the standard turning of ages table, though you still go through the Updating the Map checklist.

    Giving all characters an inheritance move should be fine, though I’d be wary of overloading players with options, particularly at the start. Legacy gives players a lot to track!

  2. If you want to ease players into things, maybe you could run it like this:

    Session 1: Immediate aftermath of the fall. Decide as a group what that looks like, and then play with only Character playbooks to represent the founding of the Families.

    Session 2: Move the clock forwards and do Family creation, treating that as a turning of ages. Players can keep their original characters if they like. Play through this age’s dramas.

    Session 3: Resolve this ages’s dramas, do a turning of ages that moves things a lot further into the future. Make new characters and play through this age’s dramas, culmination in Session 4.

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