Hello!

Hello!

Hello!

This is part of something I’ve been cobbling together as a sort of ‘training wheels doc’ on how to run MotW games for new or otherwise inexperienced Keepers. And most of the stuff will be applicable to most PbtA games, so that’s neat I think.

The final ‘book’ will have a bunch of stuff like what’s in here, including a bunch of mysteries, and how to link them together into arcs and such.

I’ll probably release a simple black-and-white version with no art, and then a nicer one with art for those who want to print it. I’m not trying to make money here, just want to help other folks fall in love with this game like I did. I figure the best way to do that is provide help on how to be a Keeper, you know?

I originally posted this on the MotW subreddit, and forgot to cross-post it here. I usually am on Reddit more often, mostly because work blocks access to most google sites, including G+.

Let me know if what you think.

3 thoughts on “Hello!”

  1. This sounds like a really cool project. I’m enjoying running the game so far, but I’m somewhat of a perfectionist and I always want to get better.

  2. LEGWORK is, in short, just ‘expanded’ versions of the worksheets already provided for MotW. It just adds in a handful of blanks that you put ‘tags’ in in response to some questions you ask yourself during your prep stage.

    In practice, it’s basically some quick references to refer to if/when players come up with ideas that you didn’t think about when writing up your mystery sheet. Or, if you’re like me, and have more than one game running OR have a lot of downtime between games.

    It’s training wheels. Or crutches, if you prefer.

    Not sure if I posted this here or elsewhere, but this is the idea behind legwork, copypasta’d from my notes:

    ———————-

    LEGWORK is a clever backronym that currently means “List to Eliminate Guesswork, While Offering Responses to the Keeper”

     

    Purposes of LEGWORK Sheet PREP

     

    ·         Keep your moves and responses honest and on track

    ·         Provide plenty of information for response to the fiction

    ·         Ensure the story flows forward naturally

     

    ——————–

    So like if you plop down a location, you can refer to your little cheat sheet to answer questions, build on the fiction, provide better context, etc.

    And it’s focused on simple, so the next time you run a game, you’ll already have learned what to think about, so you don’t need to rely on it as hard as your comfort/experience/etc builds.

    Or if you’re old and befuddled like me, it will keep you from screwing up the important bits, as well as stop you from accidentally lying (through omission/forgetfulness)

    HTH

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