Looking for some help in building out a clock with some interesting triggers.

Looking for some help in building out a clock with some interesting triggers.

Looking for some help in building out a clock with some interesting triggers. The Night’s mystique and authority have faded and members of the faction are looking to be revered again. The long-term plan is building a multimedia empire, and the first Threat is called The Last Late Show, where a werewolf-as-furry hosts a late show. Through the show, a kind of ritual-induced possession occurs. Over time, they’ll become fully possessed by this cult. The 12:00 point on the clock is that the Cult begins to move outward and spread across the city/region. The 11:00 point is that the ritual is complete and the Cult is forged (the humans can’t be saved any more). Where I need help is some other portents earlier in the game. Thanks, community!

2 thoughts on “Looking for some help in building out a clock with some interesting triggers.”

  1. I’ve found the time descriptions on page 256 of the book to be very helpful when building my clocks. Here are some suggestions for you:

    0:00–6:00: New late show is announced; signs/advertising make some notice

    9:00: The show gains significant popularity; advertising and word-of-mouth is unmistakable; Someone the players know is possessed

    10:00: Several power players in the city are possessed and start a campaign for required viewing

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