we’ve nearly hit $14,500!

we’ve nearly hit $14,500!

Originally shared by Adrian Thoen

we’ve nearly hit $14,500!

Thank you everyone who has contributed so far with pledges, sharing the kickstarter, discussing the game, and following. I can’t believe how many folks have shown excitement for this game and I’m truly moved. I’d love for us to unlock the next stretch goal, so please continue to share the kickstarter and hype up your friends for space opera adventures!

As we come in to the last few hours of the kickstarter, there’s time for the final push to get all the art from the wonderful illustrator Claudia Cangini. Once the campaign is complete, I’ll be sending out surveys for preferred names in the thank you section of the book, and contact emails for download codes from Drivethru RPG when the files are ready.

Vroom Vroom

Vehicles in Impulse Drive operate by giving the player tags defined as +Strengths and -Weaknesses that impart +Advantage and -Disadvantage as they apply to the situation and Moves the players make.

I spent some of this evening on a retro anime kick, and watched a few episodes of the original macross cartoon. the animation was pretty great for an old TV show!

I was reminded of my love for the transforming Variable fighters from when I watched it as a kid. (dubbed as Robotech) and was inspired to add some new stuff for vehicles in the Drifting section.

Vehicle: Variable Systems

+Variable: It has two vehicle forms of the same size with their own Tag sets it can transform between

Discharge: After it transforms, the Variable Systems are Discharged.

When you create a Vehicle with Variable Systems, work with the SM to create the Tags both forms share, such as number of Crew, Passengers, whether it is -Cramped or +Spacious, how many weapons are +Equipped, etc. Then work together to choose which unique tags each Form has.

Common examples would be combining A speeder and a Battleframe or Power Armor, or a Fighter and an Armature.

Variable Armor

Speed Form: 1 Hit, +Responsive, +Speedy, -Fragile, -Cramped.

Armor form: 1 Hit, +Armored, +Equipped 1, -Cramped, -Flashy.

Variable Armature

Fighter form: 3 Hits, +Responsive, +Speedy, +Spacefaring, +Equipped 1, -Cramped.

Armature form: 3 Hits, Accurate, +Spacefaring, +Equipped 2, -Cramped.

https://www.kickstarter.com/projects/1743149756/impulse-drive/posts/2321691