Has anybody here tried Masks in a play-by-post style?

Has anybody here tried Masks in a play-by-post style?

Has anybody here tried Masks in a play-by-post style? I’ve heard of successful online games, but only of basically live ones.

I’m not convinced it can be done, but I’d love to hear about it if you’ve had any experience (good or bad) as a GM or player in an asynchronous Masks game.

9 thoughts on “Has anybody here tried Masks in a play-by-post style?”

  1. I was in a very good one or rpg.net that outlasted my participation. I think that for a PbP to be successful, you need a majority of the group to commit to posting multiple times a week, and I find that for me personally, that commitment is inconsistent with my schedule and attention span, so I had to bow out. But it was great fun while I played and I really enjoyed my character.

    It was here… forum.rpg.net – IC – Masks: Sanguine Squad | RPGnet Forums

  2. Carl Gerriets in some ways, masks seems more serial than a game like d&d. The way moves chain into each other, with the gm reacting (especially on misses), it feels like posts would be super short.

    You’re running one of the games linked above? Is it weird if I watch for a week or two?

  3. Not weird at all. Sanguine Squad is the one I’m running, lurkers are welcome, and you could ask questions here or PM me on RPGnet or whatever.

    I do think posts are shorter than some pbp games I’ve seen, but for me that’s a feature, not a bug–I’m there for the interaction, not to cowrite a novel. YMMV.

  4. Since combat in Masks depend so much more on narrative than mechanical elements, it actually works very well in a PbP environment.

    What challenges there may be are the same as in any PbP game regardless of the system, such as speed of player response.

    I’m involved in a Masks game on Discord, and the same channel has a number of other games concurrently running, using live voice, chat, or PbP.

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