Duitful (Chosen) move.

Duitful (Chosen) move.

Duitful (Chosen) move.

What does the trigger for that move mean “you act in accordance with any of your fate tags”, does it mean when you incorporate any of your tags into your action?

I love how my player uses her tags of “Visions” and “Hidden allies” and what it adds to the fiction, however it also means that this move is an overwealming XP farm, extra 3-4XP per session – is it intended or should we put some limits to what the tags mean and limit their use?

As a result after running 5 sessions, Chosen is level 5, everyone else is level 2.

4 thoughts on “Duitful (Chosen) move.”

  1. Well, I imagine the limit is that as the GM you should be incorporating those tags into your mysteries in complicated ways, right? Visions that suggest the Chosen should be letting bad things come to pass, or hidden allies with their own agendas that are at cross purposes with what the Chosen wants, and so on. I’m not saying punish the Chosen for their choices, obviously, but definitely make their choices complicated and feel real — they’re not only going to be things the Chosen likes, not only things the Chosen will want to give free reign.

  2. Alfred Rudzki Hitchcock So you plan on the Chosen tags to show up and then Chosen can get XP by dealing with them?

    I’m asking because maybe me and my group are not playing this move correctly.

    The way we use it is that Chosen shows us how she investigates the place and incorporate visions into investigation which changes her fictional position as to received answers.

    Or when she fight she summons (hidden allies) earth spirits to wound enemies as part of Magic or Kick Ass basic move.

  3. I don’t necessarily plan, but I definitely flavor my descriptions of things with the character’s tags. Just like weapon tags, right? I describe what’s happening, but the tags tell me what kinds of things I should be saying when it’s my turn to speak.

    There’s nothing necessarily wrong with the player saying “hey I have visions, so that’s how I investigate,” I don’t think, but as a GM I’d be spiking every vision she haves — I’d be pumping them up. The PC has visions, but they’re part of the world that the MC is responsible for narrating in line with their principles.

    Regarding summoning earth elementals as hidden allies: feels like weaksauce to me! But maybe that’s just me. Anybody can summon earth elemental with Magic, I imagine — I don’t think a thing everyone on the team can probably do is part of the Chosen’s destiny, which is what those tags are all about. I, myself, would shake my head if my player was saying “so I summoned a hellhound, and that’s totally a hidden ally — so I mark XP?”

    To me, hidden allies are cults dedicated to your name, or government conspiracies that are tracking you, or your supposedly dead mother protecting you from the shadows… and all of them crossing your path to offer questionable opportunities and make demands at the worst possible time.

    To me, anyway. I may be wrong, as it turns out I didn’t write the game, haha. But this is how I’ve handled it in the past.

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