Last night, I took over as GM while our players picked out new playbooks to play campaign NPCs as PCs for a special…

Last night, I took over as GM while our players picked out new playbooks to play campaign NPCs as PCs for a special…

Last night, I took over as GM while our players picked out new playbooks to play campaign NPCs as PCs for a special mission: breaking our usual team out of jail!

I’ll make another post about the session as a whole, but I wrote a special custom move for them, for when they squared off against the psychic Agent Njeri (affiliated with our A.E.G.I.S.-equivalent).

Njeri had been introduced in a love letter for my usual character (Bull-turned-Soldier) to help her build up a way to resist the mind control triggers of the people who made her a weapon.

She helped, but was pretty pushy and a little creepy, so I was looking forward to letting our team of subs face her when she was using her powers as weapons. Here’s what they had to deal with:

When Agent Njeri gets ahold of you roll + Conditions.

On a 10+, choose one:

* You’re trapped in a bad memory, explain what it is, and how Njeri seals the exit. You’re out of the fight until she is.

* Agent Njeri has her hooks in you and can immediately roll one of your moves (basic or playbook) to target a teammate through you.

* Two from the 7-9 list

On a 7-9, choose one:

* You give up a damaging secret of yours or a teammate’s to Njeri through your memories. What is it? Mark a condition.

* Agent Njeri blurs your grasp of reality. You’re having trouble avoiding seeing her as [person you care about]. Take -1 ongoing to rolls targeting her.

* Any option from the usual powerful blow 7-9 list.

On a 6-, explain how you reframe a bad memory, and take +1 forward against Agent Njeri. Mark potential.

2 thoughts on “Last night, I took over as GM while our players picked out new playbooks to play campaign NPCs as PCs for a special…”

Comments are closed.