14 thoughts on “Hey everyone, do you have a map of Halcyon City that you use for your games?”

  1. exactly. We wrote things during the creation of our campaigns (in what district you live, where is the school, etc…) and continued to fill them out each time we added news things.

  2. In this ongoing campaign (https://www.youtube.com/playlist?list=PLccARXndpwfjtq5Dl4FwFrhr0mdxS91Rr), the GM (https://plus.google.com/u/0/+RichardRogersorklord) uses the map for Freedom City (a supplement for Mutants and Masterminds https://www.drivethrurpg.com/product/54940/Freedom-City-Atlas-Pyramid-Plaza) as Halcyon City.

    In my completed campaign, I used an edited map of Gold Coast, Australia as Halcyon City. You can find the map and other pictures of the campaign here: https://imgur.com/a/lBpz8iW

    youtube.com – Masks – Halcyon City – YouTube

  3. I don’t use maps, I just make up locations as needed, and by asking the players. If the distance between two locations ever becomes relevant to the story, I ask the players.

    I do however have a rather long list of interesting locations created during the campaign.

  4. Nik Shahira Nik Zurin

    I wouldn’t mind, but my players, knowing how forgetful I am, keep the lists for me.

    It’s something akin to “The coffeeshop, where the owner is a secret villain, but has great lattes and a cute barrista”. The Mayors office.

    The playground where X goes to be alone with their thoughts.

    The abandoned warehouse where the homeless kids gather.

    The church with the reformed villain priest, etc.

    I let the players flesh out the details and ask them questions regarding details and the people who inhabit the location.

    As a bonus: BECAUSE the players help flesh out the locations, I never need to write them down (can’t read my own handwriting in any case), because players are far better at remembering details they helped create than ones merely given to them.

    Makes life a lot easier for me, because my prep is usually limited to half a line of notes, and the players engange a lot more with the story because they help create everything.

    I do ask them a lot of questions, and build on the answers.

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