This game, man…

This game, man…

This game, man…

Just when I was thinking my game’s PCs were feeling a little basic:

Night Gaunt (The Beacon) uses Persuade with Best Interests and (later) uses his Moment of Truth to convince Nano (from Deck of Villainy) that the best way to prove himself better than his father is to start a business leveraging his nanotech.

• In looking for playbooks to move into, the player of Yayael (The Transformed) decides to move into The Harbinger. Adding a little detail to his backstory, he clarifies the reason that he was under the care of the tribal shaman is because he was an adopted child, secretly from the future. And now he is getting recovered memories of the future.

• I improvised a bit for Emma Will‘s (The Janus) Secret Identity move where her father receives and destroys a letter from Emma’s missing mother. Though I did not say (or decide) where Emma’s Mom is, Emma’s player decided to build up the letter as a signifier that her mother is a secret hero, readying her move into the Legacy playbook.

2 thoughts on “This game, man…”

  1. Leah Libresco yeah, he was also looking at The Innocent, but I had a harder time seeing that one work. At least Harbinger has this “confused memories” angle. And I’ve not seen one in actual play or in any PbPs or podcasts, so I am coming at this one fresh. I’m interested to see how that one plays out, because to date, he’s been more of a “rules exploiter” character, and it should be interesting seeing him in more of a “story-driving” mode.

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