hey guys. I’ve been running worlds in peril in this month to my friends and one of my players came up with a complain about the abstraction of the conditions. So i made up a move to make the harm more objective.
i created the following move
when you are attacked and face harm, say what you do in order to defend yourself, then roll +Protect:
on a 10+ you press on and dont suffer serious damage. take a minor condition
on a 7-9 they got you, and this hurts. Take a moderate condition
on 6- , you feel the pain, for real. You suffer a serious damage or dire consequences. Take a critical condition
this is a alternative to the core approach to damage, but dont change things to much. This give’s to players some base about what they suffer and how to portray this in fiction and resolve my issues. What do you think? any comment will be welcome.