Did anyone ever find an elegant way to work with moves that require 2 stats? An action that requires you to be Hot and Weird for example?
Rolling with X (x=A+B/2) makes little sense with the -3 to +3 range so any other ideas for that? I have ideas that don’t require that but i would like to know if someone worked with such things once.
Use the lower of the two would be the easiest.
Stat replacement moves.
I actually had my players roll both. Example: The hocus was using her psychic (radiation) inspired powers to seduce the angel. That way there could be several possible, nuanced outcomes.
1. Hot: NO complications / Weird: NO complications
The angel is drooling all over the Hocus falling for her like a lost puppy and will do anything she requests.
2. Hot: complications / Weird: NO complications
The Angel is enamored and will strive to do whatever she requests but it will take on more of a stalkery, “I know what is best for you” vibe.
3. Hot: Fail / Weird: NO complications
The Angel is sickly repelled by her but just can’t help but follow orders. Like a junkie going for what will kill them but going for it just the same.
Maybe the lowest of the two, +1? Or the highest of the two, -1? That way it’d be more similar to Aid Another. Doesn’t really work if they’re the same number, though…
Maybe Min(2d6+hot, 2d6+weird) would be mathematical okay. You should check desired probabilities….
[When you have to make a great leap, roll+Str when you Defy Danger but then subtract your Weight.] < --- kinda. I mean, you've got more than just the 'core' stats to work with and you can apply them to more than just the roll.
“When you [do something], pick a number of options equal to [stat 1], then roll+[stat2].”
I’ve used this as a thing before. Letting the first stat narrow/specify how the results of the second stat will effect you.
This is over-complicating things. Break the situation into two moves, then roll for each, would work better.