Playing around with GM-less set up.

Playing around with GM-less set up.

Playing around with GM-less set up.

Start of session fight set up.

Go around the table and each player gets to answer one of the following questions. Go around the table once or twice as desired. Small groups might want to go around as many as three times.

Where is this fight taking place?

We’ve already attracted some publicity, is it positive, negative or neutral?

What event started the fight?

Some misunderstanding is complicating the situation, what is it?

There is an unexpected element that is dangerous for everybody involved, what is it?

Something is giving your character a lot of frustration, what is it?

Were you and your team expecting a fight or did this come out of the blue?

Who or what is the fight against (a fight can be against a natural disaster)?

How has your team been haning itself to this point? Are they doing well, holding their own or overmatched?

How well is the team working together right now?

There seem to be hints that this is part of something bigger. What are the hints?

Someone important to the team or you is in danger right now. Who is it?

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Those are based on the how the team got together questions.

Gameplay.

Team fights.

Whenever a player ends their move, they describe a twist or attack that their character can’t deal with and someone is chosen to react.

Personal scenes. Each player gets at least one spotlight scene with up to one or two PCs in supporting roles. Remaining players take on NPC or GM roles.

The spotlight PC can choose one of GM Playbook related moves which they want the scene to focus around achieving or surpassing.

For example, a Bull might choose “endanger their Love.” In which case their Love will be endanger sometime during this scenes.