Kirby Craft is waayy too good a move, to the point where over 4 games with separate people and characters, in every…

Kirby Craft is waayy too good a move, to the point where over 4 games with separate people and characters, in every…

Kirby Craft is waayy too good a move, to the point where over 4 games with separate people and characters, in every one of them the Outsider, Delinquent, and Protege would take it asap. In one game we had three people with Kirby Craft because it is such a good move. Narrative limitations and weaknesses are one thing, but it’s still a single move that acts as a stat switch for three moves.

Compare it to other stat switch moves and it becomes apparent how good that is – especially when superior is already one of the better stats with Assess and Provoke being really, really good. 

5 thoughts on “Kirby Craft is waayy too good a move, to the point where over 4 games with separate people and characters, in every…”

  1. I figure that just makes it a bigger target. Villain’s first move? Lock it down, hack its guidance systems, shoot it out of the sky, show up in his own bigger Kirbycraft…

  2. It also means you’re reliant on it being around.

    Plus, things that give you access to better bonuses mean you’ll succeed more often, which means you’ll fail less often, so you’ll mark experience less often.

  3. Fred Hicks If the suggested fix is advising the GM to set aside being a fan and have their villains prioritize shutting down the move ASAP, that seems problematic to me.

    That said, I can see the problems, but I’ve never had anyone take the move so I can’t comment on what it looks like in play. My instinct is to remember that the game models superhero fiction first and foremost, and I can’t really think of any superheroes that fly around in a spaceship to fight bad guys when everyone else is on foot.

    E.g., in Young Justice, Miss Martian’s bio-ship and the Super-Cycle only really went into action when there were other vehicles or big threats to deal with, otherwise they were basically just used for transport. If they’re sticking to those sorts of narratively sensible, limited uses instead of never leaving their jet and flying into the villain HQ every time they need to shoot lasers at people, I feel like it would probably be okay?

    That said, if three characters in the same game took the move, it sounds like they were kind of moving out of the superhero genre and into the Power Rangers genre. It’s not really surprising that things start to break down in that instance.

  4. James Etheridge Being a fan doesn’t mean someone gets to fit their truck inside their apartment. I’m merely suggesting that the vehicle, being a vehicle, has some inherent limitations that come along for the ride and that’s part of the “balance” consideration as far as the move’s potency goes. I’m also not sure I buy into the implicit assertion that having a villain show up in his own Kirbycraft is shutting the move down. If I take the Kirbycraft move, I sure as hell want to get into Kirby v Kirby fights now and again.

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