Hello, everyone. I have not yet purchased UW as I had a question regarding its customization, although I plan to no matter the answer.
I am trying to run a Stargate SG1 game and I wanted to know if UW would be a good ruleset to use for that setting?
(Warning: Totally biased opinion)
Stargate (especially SG-1) has been a huge inspiration for me when writing UW. It can definitely do the “soldiers/experts exploring alien landscapes that look like British Columbia” really well, especially if you’re doing SG-n (i.e. one of the other Stargate teams)
That said, if you want to replicate the original SG-1 team, there are a few aspects that can be found in the Far Beyond Humanity expansion. Specifically Daniel Jackson gaining the Chosen career, and Teal’c with his symbiote.
Agreeing with everything Sean said. Stargate is a perfect match for Uncharted Worlds, I would say.
Haha Yes. That is exactly the answer I was hoping to hear.
I am very happy to hear that, if SG was an inspiration I’m sure UW will be even better than it looked from Drivethru page.
I have a few players that have never seen SG so I was thinking of running them as SG1 on an alternate earth.
So I will look into getting that expansion as well then.
Thank you. for the quick reply, I look forward to reading your book.
Hope you enjoy it, and if you have any questions or comments I’d be happy to answer!
Also if/when you get it to the table, I’m sure the community would love to read a play report/update 🙂
Thank you, both for the input.
once I get the game going I’ll be sure to let you all know.
*Also just purchased it
from Drivethru. Thanks and your welcome 😉
UW is hugely flexible – it’s a testament to the elegance of the PbtA system, and Sean Gomes’ superb work on this iteration of it. I kept running across bits that made me say, ‘Oh, that’s a great way to do that!’ It’s also a solid unified whole. I haven’t had a chance to dig into FBH, but I’m looking forward to the chance. Renigade16, I’d love to hear about what you do with UW in your SGU. If you need any help, assistance, people to bounce ideas off of, don’t hesitate to post here.
(SG1 is also one of my favorite settings – the real-world groundedness (it’s familiar Earth) and mature positivity (we want to make a difference for good, even if we disagree about how) grabs me quite strongly.)
On the contrary my opinion is that since UW is strongly based on players commanding a ship or a space station I think UW is better suited to run SGU or SG:A themed campaign rather than SG1.
Barter moves will work really odd with SG1 where they seem to be getting all the stuff they need rather than having to barter for them. While in SG:A and SGU it makes much more sense that they find stuff then barter it away with some other community.
I wish you luck with running and please write us how it went.
As long as the PCs are significant people, making decisions and throwing their weight around, it doesn’t matter if they’re on a ship or on a colony or in a military base.
Thank you all for the input. I had thought about doing a SG:A campaign but the people I’m talking to have little to no experience with the SG world as a whole so SG1 looks to be a better fit and I also enjoy the military aspect of that more.
In regards to the ship, I am planning on swapping that out for Stargate Command.
I did also have a question, so I have played a couple games of dungeon world so I feel likle i should know the answere to this but… If a PC wants to track someone that is NOT somthing that needs to be a skill.
HOWEVER if the character did have a “Tracking” skill on their sheet then it would afford them a bonus.
Correct?
If a PC wants to do something, consider if it triggers a move (in UW, a “skill”). If it triggers a move, resolve the move. If it does not trigger a move, then they are ‘looking to you to know what happens,’ which is one of the rules for making GM moves. Look at your list of GM moves, and make one — preferably a soft one, unless they are handing you a golden opportunity or ignoring something that needs to be addressed (ie, they want to track a beast into a dangerous dark cave without taking any precautions, or they are ignoring the part where you said their tracking device is running low on power), in which case make it a hard move.
So, if the PC doesn’t have a move for pursuing something (Surveillance, most likely, but maybe something else) you do the above. If they do have a move for tracking someone or something, you do not give them a bonus. You simply follow what the Move tells you to do. They all have instructions for how to resolve them, whether its mechanical or simply narrative.
Okay thank you very much for clearing that up.