(Long post alert!)

(Long post alert!)

(Long post alert!)

It’s common for those who have never played Legacy to wonder what kind of scenarios the game can generate. We have all seen Titanomachy and for many of you this was the first setting of a Legacy game ever.

So, why not share some of the Homelands we have created in our playtests here?

Northern Lights – it holds the honor of being our first scenario and the only 100% Earth based . On the coast of Alaska people struggling to survive the aftermath of the last world war, which surprisingly featured heavy use of biological warfare and some cool use of organic drones. Winter and raiders were serious Threats, but in simple and grounded ways. Families were a S.E.T.I Enclave, Lawmen Rangers and Cultivator ranchers. More than anything it started a tradition of bold Family moves and exploitative use of Treaties. It ended with the Families finding out enough about the winners of the World War to do something about it.

Olympus Run – a terraformed Mars where gene engineered lifeforms (Uplifted and Pioneers) struggled to survive a world wide blockade, orbital attacks and a weather going crazy. The Homeland was a cold, reddish steppe, with some frigid seas, and a huge abandoned metropolis around a deceased space elevator in Olympus Mount. The Fall had come due to alien lifeforms from beyond on a crusade to free the new Martian sentients from Earth/Human yoke. In the end, the Uplifted refused to wage genocidal war upon the surviving humans as the stakes were revealed… and stood proudly against the alien lifeforms. It saw 7 Turns of Ages, 300 years of story and some really memorable Characters.

Solar Flare – Earth at some point in the near future. Mankind was wiped out in 24 hours by invading energy based aliens, that weaponized the Sun itself. The chronicle revolved around the Elite, a faction who lived in safety, segregated behind might energy shields. The protagonists Families orchestrated the Elite downfall, and conquered their Haven, just to find out further layers of preserved technology, greater safety and luxury. In the end, the Others were a background threat for a class struggle of the worst sort. The group was a volatile mix of criminal Merchants and terrorist Tyrants, with a bred for maintenance ferret-based (!!) Uplifted Family. It saw the birth of two Wonder Capitals and it was a cloack and dagger nightmare, with the Uplifted stealing the limelight with their heroism.

Waters of Gaia – an alien planet, covered in jungles and marshes. Mankind was not the only invading species, as Dragons arrived first and a few centuries earlier. The war between species become genocidal when mankind brought down the first dragon matriarch. In response, the Dragons unleashed a device that wiped out all Human settled territories creating a large desert area. The player Families were the human Order, Cultivators and Enclave, plus the alien and native Pioneers. It was a short-lived chronicle, but the Homeland was described in rich detail.

The Death Trap (ongoing) – an alien moon, fully artificial and hostile. An endless ruined city in all levels, inhabited only by aggressive indigenous kaiju. These monsters had invaded Earth through a portal, and so an expeditionary force was sent across this portal to the Death Trap. There they fortified positions and started hunting the monsters, but all too suddenly the portal closed. Generations later, Humans receive the visit of an alien species rescue mission, which pretty much stalled their ultimate demise. It’s the debut of the new Order of Titans and Architects of Tomorrow, plus Stranded Starfarers (straight out of Stargate, egyptian themes and all). This chronicle is focusing a lot on the Character level, playtesting Roles evolution extensively. One of its most striking points is that Humans (characters) are anything but – with a Machine and a post-human Promethean. We have constantly in awe with the sheer hostility and alien horror of the scenario.

3 thoughts on “(Long post alert!)”

  1. The one I came up with instead of sleeping last night was set in vaguely Eastern Europe, with the Homeland a place of frozen forests and rusting factories. The main Families are the descendants of the only somewhat mad scientists, the well-armed bandits they often hire, and then a tribe of uplifted foxes who resent humanity, all scraping by in the feral robot-haunted ruins.

  2. Funny how the scenarios built by a group always end up surprising you, sometimes all hanging in a couple of answers.

    In Solar Flare I asked how long it took for Mankind to be defeated…”24 hours”, that was a punch to the gut. You turn to another player and ask how many have survived the onslaught… “so few it was deemed a statistical anomaly” 😮

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