So I’m doing a Hack set in modern day Hollywood, and I wonder:
Is it necessary to have a “Examine the situation” kind of move? Right now, there’s a “Dig Around for info” and a “Put a name to a face” style move, but the general policy is “your character knows the biz better than you would, so if you don’t know, ask.”
Hack here btw:
https://docs.google.com/document/d/1p6jEFShyNPxWqe9KmR98c_3X3NgjoZ4UlMlotRxl97E/edit#
Monsterhearts notably doesn’t have such a move among its basic move sets. It actually defines a lot about what teenagers are capable of in the negative space of moves.
Ask yourself “what kind of characters would know this stuff, and what kind of characters wouldn’t. If they all would, or none would, it’s not worth a move but you might want to address it in principles (say what honesty demands, for example). If some would and others wouldn’t then it’s maybe worth making a basic move, or a playbook move as the setting demands.
I might make it an XP advance for Aspiring Hollywooders.
“When you take bold action based on assumption about the business, take +1 forward. If it bites you in the tuchus, mark XP.”
Impressive.
Couldn’t open the link but maybe a move called Hustle or Play the Game.
Marshall Miller Hustling is one of the 3 “manipulate other people” moves (broken down by motivation).
I love a good hack, and this is a good hack.
Investigation / examine moves exist mainly to remind players to ask questions about the world, to learn more and build the world.
You don’t need one, you just need to make sure the players ask questions. You could even still the whole “ask the MC a question, and take +1 forward when you act on the answer” thing into another move, as an option.
Tony Ferron
It’s part of the 10+ on “Defy Danger”