Does anyone have any good examples or AP of using the want bits of the Hocus/Hardholder beginning of session moves?

Does anyone have any good examples or AP of using the want bits of the Hocus/Hardholder beginning of session moves?

Does anyone have any good examples or AP of using the want bits of the Hocus/Hardholder beginning of session moves? I get them mechanically, but they seem to fall a little flat in play for me. I want to see how the pros do it.

I’m considering running a UW one shot game at a small local convention.

I’m considering running a UW one shot game at a small local convention.

I’m considering running a UW one shot game at a small local convention. In order to do this in a convention slot, I’m going to create some simplified “playbook” style pregens from the origin/career selections.

The rough scenario: The characters are a professional salvage crew on the way to pick up some old equipment left on Venus during one of the colonization attempts of the late 2170s. They come upon a derelict, broadcasting its identity as Neith-7, in high orbit around the planet. Aside from the transponder, there are no outbound signals from ship, and power seems to be off or minimal.

As an unclaimed salvage like this would likely allow the crew to retire, able to afford a place on the Mars Arcology if they wanted, they enter the ship to verify it has no crew and is free salvage.

That is where we begin.

Ideas for some pregen types?

Let’s talk types of harm in various hacks.

Let’s talk types of harm in various hacks.

Let’s talk types of harm in various hacks. What is out there? What do you like? Do different styles have different “feels”?

Standard AW (and Urban Shadows, MotW, etc) use basic “you have X harm, lose Y on a hit”. So does DW except that it grows a bit as you advance and varies by playbook.

Masks, Legacy, and Uncharted Worlds all use a list of named slots/conditions that are marked with each hit.

The ‘Hood uses something in between where an injury takes you Down and the next takes you Out.

Anything else unique out there? What are your favorites? What feels most heroic and what feels most gritty?

AW: Fallen Empires – what is the default harm and armor for a mount? It doesn’t seem to be listed anywhere.

AW: Fallen Empires – what is the default harm and armor for a mount? It doesn’t seem to be listed anywhere.

AW: Fallen Empires – what is the default harm and armor for a mount? It doesn’t seem to be listed anywhere.

I’m considering running a Fallen Empires one shot tomorrow night to flesh out some of my ideas.

I’m considering running a Fallen Empires one shot tomorrow night to flesh out some of my ideas.

I’m considering running a Fallen Empires one shot tomorrow night to flesh out some of my ideas. It will involves demons, devils, possible travel to other planes, and a somewhat Planescape/Into the Odd vibe.

It will be over hangouts at 8PM central time and run for 2-3 hours. I’d be looking for 3-4 players.

Anyone interested?

Fun idea: delayed rolling.

Fun idea: delayed rolling.

Fun idea: delayed rolling.

I doubt this is an original idea but I think it’s worth mentioning for others.

Ship Engineer decides he wants to attach a Class 2 rifle to the outside of a Class 2 shuttle so it can be fired from inside. He has the skills and tools to do it, so it’s a pretty normal Patch Up roll. However…

I told him that he can do it, but will make the Patch Up roll before he fires it in combat. We’ll see how much skill he has when it matters.

So I recently came across Black Stars Rise – an old PbtA hack apparently made by Adam Koebel​​ and Sage LaTorra​​ in…

So I recently came across Black Stars Rise – an old PbtA hack apparently made by Adam Koebel​​ and Sage LaTorra​​ in…

So I recently came across Black Stars Rise – an old PbtA hack apparently made by Adam Koebel​​ and Sage LaTorra​​ in the original Dungeon World days.

It has a neat mechanic of damaging moves – when you take a hit of some sort, you flip a move card over to the “injured” side which has worse results for each roll.

I think this is really fun. Are there other hacks out there that have conditional changing of basic moves?

My favorite hard move from last session:

My favorite hard move from last session:

My favorite hard move from last session:

The pilot was left on the ship with another PC’s 3 man crew (criminal, armed). Communications are down and the other PCs are on a wreck which has now come under fire by a Slaver ship.

The pilot decides to order the crew on board to man the defense turrets, because they’re going in to save the others. I tell him that they’re liable to listen, but the risk is that they will react quite poorly if he fails. He rolls a 4.

“You hear silence over the comms, but the internal sensors do register the door to the turret opening and closing. Huh, a totally different sensor just registered your shuttle’s engine starting. Oh and it looks like the cargo door is open, but the sensors have been hacked.”

He ended up remotely Accessing his shuttle, shutting off the engines, and locking the doors.

No sure what’s gonna happen to Donny when we resolve the whole situation. He tried to book it with their shuttle…