On a miss: for GMs or players?

On a miss: for GMs or players?

On a miss: for GMs or players?

Our group plays a wide variety of PBtA games, and we’re noticing a somewhat frustrating inconsistency across games. On a 6-, where do you expect to find the information for what to do? Coming off of Dungeon World, I’m used to finding instructions for misses on the playbooks, even if it’s just “GM makes a hard move.” It seems like a lot of the newer games completely eschew these instructions on the playbooks. Is this because responding to misses is solely in the purview of the GM? The players in my group find themselves at something of a loss as to what to do.

Just looking for opinions or further insight, I guess.

I have two questions, one dumb procedural and one fictional.

I have two questions, one dumb procedural and one fictional.

I have two questions, one dumb procedural and one fictional.

1. On the last mission from each campaign phase, one of the rewards is “gain new camp responsibilities.” I’m having trouble finding where these are detailed, if at all. Anyone have a reference?

2. Some of the Shadow tactics are very interesting, but I’m having trouble deciding how to manifest them, especially in non-problematic ways. Would love any examples y’all have for how you have used these in play:

– Turns women into objects

– Amplify the voices of the shadow-held

As an MC/GM, what’s your favorite way to organize your campaign notes, both in-game and during your minimal prep?

As an MC/GM, what’s your favorite way to organize your campaign notes, both in-game and during your minimal prep?

As an MC/GM, what’s your favorite way to organize your campaign notes, both in-game and during your minimal prep? I’m sick of trying to make sense of and collect my hasty scribbles on index cards, notebook sheets, and OneNote. I probably need to just stick with one unified notebook plus the Fronts/Threats sheets provided by the game(s), but I’m also curious about further techniques/hacks.