Aaaargh, chosen my archetype, drawn him up, chosen a name and his moves…

Aaaargh, chosen my archetype, drawn him up, chosen a name and his moves…

Aaaargh, chosen my archetype, drawn him up, chosen a name and his moves…

Jormungand the immortal.

….now I have to wait till the 3rd of August to play him(got to have all the players back from holidays)

Luckily I’m running a game in a just over a week so maybe he’ll get to pop up then as a NPC.

A few quick illustration for my most recent session.

A few quick illustration for my most recent session.

A few quick illustration for my most recent session. I had some shadow creatures that were sealed within a temple that recently got uncovered by a archeology dig. Burning everything to the ground and making a quick escape fixed that.

http://rpggeek.com/geeklist/169513/item/3067346#item3067346

http://rpggeek.com/geeklist/169513/item/3067346#item3067346

http://rpggeek.com/geeklist/169513/item/3067346#item3067346

RPGgeek.com has just started player recruitment for this years play by post initiative. Among the games being run there is of course the best of the lot, Monster of the Week. 

Until Wednesday the games are only open to first time play by post players. After then the games will be open to veterans so get in before the seats are all taken. 

…really looking forward to playing apocalypse world this Sunday with Richard Rogers.

…really looking forward to playing apocalypse world this Sunday with Richard Rogers.

…really looking forward to playing apocalypse world this Sunday with Richard Rogers. Rojas the faceless is ready for the apocalypse but is the apocalypse ready for him?

Name: Mr Creeper

Name: Mr Creeper

Name: Mr Creeper

Type: Monster/collector

Motivation: to steal victim’s minds leaving them in a coma.

Powers: telekinesis, give nightmares with its nightmare key, teleportation through shadows.

Weakness: iron, shadow realm psychic combat, sunlight.

Attacks: telekinesis 1-3

Nightmare key 3 (ignore armour, intimate, take -1 ongoing on all

rolls till a good nights sleep)

Armour: 2

Harm capacity: 10

Name: Nightmare fairy

Type: minion/scout

Motivation: to find victims and mark them with a small keyhole mark with there acidic tongue. Then eat the mindless victims afterwards.

Powers: flight, claws, acidic spit

Attack: claws 1

Acid bite 1 (ignore armour)

Armour: 0

Harm capacity: 2

I was wondering how people handle ‘kick some ass’  when the hunter uses a sniper rifle.

I was wondering how people handle ‘kick some ass’  when the hunter uses a sniper rifle.

I was wondering how people handle ‘kick some ass’  when the hunter uses a sniper rifle. Do you ignore harming the hunter?

I’m starting both my first GMed sessions and my idea for a shared continuity in MotW idea, this week.

I’m starting both my first GMed sessions and my idea for a shared continuity in MotW idea, this week.

I’m starting both my first GMed sessions and my idea for a shared continuity in MotW idea, this week. These first sessions will be standalone and there is still space for one more hunter in my Wednesday game. For more information  http://boardgamegeek.com/wiki/page/MotwWorld

Originally shared by Alex Prinz

location: Dyrøya, Norway

Contact: N/A

Subject: Potential Doomsday

Brief: The guys in research just flagged a potential doomsday from the prophecies database. Looks like a standard dark god resurrection, class 3. Get in there and stop it before we need to resort to more drastic action. 

Seats reserved for:

Jonna – spooky

Serena – ???

Leonie – wronged

Will take one more player if interested.

http://boardgamegeek.com/wiki/page/MotwWorld

I’ll be in the Barking Owlbear 30min  to 1 hour before the start of the session if anyone is online early.

events/c8u80bjc40m9bfa3121n6vnqsb0