I ran Bluebeard’s Bride for the first time last night and it went ok.

I ran Bluebeard’s Bride for the first time last night and it went ok.

I ran Bluebeard’s Bride for the first time last night and it went ok. Just ok. I’m not too proud to say that I struggled sometimes and I’m wondering if people have any great ideas for making it easier.

More than anything, I struggled with the amount of improvisation the game requires. Based on my reading of the core rules, rooms are to be generated spontaneously once keys are described, as are the room threats, and any servants or horrors therein. This is A LOT when you’re trying to tie room design to key descriptions and threats to wedding preparation. Additionally, you have to be prepared to answer complex questions potentially depending on what moves the sisters take – e.g., why did Bluebeard keep this? What memories does this object hold?

It was a real struggle for me at times to keep all the balls in the air when manufacturing everything out of whole cloth. What have folks found to make this easier? Are there any pieces that can be done ahead of time to make things easier?