Hello everyone.

Hello everyone.

Hello everyone. I recently posted the summary of the previous Masks campaign that I ran (which was also the first time I GM’d a Masks game). And I’m currently planning for another campaign, this time utilizing the Spiderweb playset from Masks: Unbound.

I have seen only one Actual Play of Masks (on Youtube) that used the Spiderweb playset (couldn’t find any podcasts of it) so I’m kind of going in blind. And I’d really like some help.

As listed in Unbound, a Neighbourhood has 1 of 5 Virtues:

Charity, Fortitude, Justice, Renewal, Solidarity

and 1 of 5 Vices:

Anger, Apathy, Greed, Jealousy, Laziness

Unbound gives examples of Solidarity and Apathy but not the rest. In the Actual Play I saw, they also used those specific 2, leaving me at a loss of examples for the other 8.

So, if anyone can give me some examples of the other Virtues and Vices, I’d be very grateful and have a good basis to go on portraying them in my upcoming campaign.

Thank you in advance.

Hello everyone.

Hello everyone.

Hello everyone. I’m very happy to have received such a warm welcome to my previous post. And I’m also very happy to announce that the Masks campaign I’ve been running for the past 7 months have finally come to an end last Saturday (19 January 2019).

I made an Actual Play video series for the campaign as well as wrote down the campaign summary (which became freakishly long, as you can imagine).

Given below is the link to the Google Doc file of the Campaign Summary which also includes link to an Imgur album which lists and credits every single art and picture we used and the Youtube Playlist for the Actual Play.

This was my second time GMing ever and the first time I’ve ever actually completed a campaign. So this was very much a learning experience for me. I made lots of rookie GMing mistakes and I hope that I can use that knowledge to run future games much better.

Thank you for your interest and if you are insane enough to read through the following 90 pages of wall-of-text, then please let me know how you enjoyed the story and how I can do a better job.

https://drive.google.com/open?id=1ACVaYixw2OH9utDXrxfWbQ3yt054eUnkAYzNLapc9vI

Edit: The name of the campaign ‘The Gauntlet’ refers to a series of challenges. It is not made as a reference to any gloves or the Gauntlet RPG community (whose existence I wasn’t aware at the time I began the campaign).

Hello everyone. This is my very first post in this Community so I’m eager to see the discussion from you all.

Hello everyone. This is my very first post in this Community so I’m eager to see the discussion from you all.

Hello everyone. This is my very first post in this Community so I’m eager to see the discussion from you all.

The Masks GM Sheets (available at http://www.magpiegames.com/masks/masks-playbooks-moves/) suggests a certain order in which you should ask the “When the team first came together…” questions from the various playbooks during character creation.

However, there is now twice the amount of playbooks compared to when the GM Sheets were created. So the sheets are quite outdated.

Using Doyce Testerman’s helpful post (https://plus.google.com/u/0/+DoyceTesterman/posts/MtJujJTVVJN which itself is slightly outdated now that Unbound is out), here’s my take on the question order.

Please review and/or criticize this ordering so we can have a more comprehensive list of questions to help GMs run their Masks campaigns more smoothly. Thank you all, in advance.

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The fight

Bull: We defeated a dangerous enemy. Who or what was it?

Reformed: We fought a terrible enemy from my old life. Who was it and what did they take from me?

Innocent: My future self was involved, and I tried to stop them. It took the rest of the team to help me succeed. How did we stymie my future self’s plans?

Nomad: We had to deal with a danger I’d met while traveling the farscapes. What was it, and how did we send it away?

Newborn: The team discovered you during the incident; thanks to them, you reached the outside world and helped in the fight. Where and how did they find you? Who gave you your first nickname?

Nova: We destroyed our surroundings in the fight. Where was it? What did we destroy?

Outsider: We didn’t trust each other at first, but that changed. How? Why?

Immediate consequence

Janus: We saved the life of someone important, either to the city, or to us. Who was it? Why are they important?

Delinquent: We totally broke some major rules to win the fight. What rules did we break? Whose rules were they?

Joined: The connection between our two halves was threatened by the crisis. How? By what?

Doomed: We paid a high cost for victory. What was it?

Soldier: Our victory secured an important resource for A.E.G.I.S. What was it?

Long term consequence

Legacy: All things considered, we did well and impressed an established hero. Who was it?

Star: We, as a team, attracted the attention of a major media outlet within the city, thanks to our efforts. Who are they? Why do they support us?

Scion: Someone important learned about my lineage and condemned us all. Who? Why?

Transformed: We drew attention and ire from plenty during the fight. One important person in particular now hates and fears us. Who is it?

The Team coming together

Protégé: We stuck together after all was said and done. Why? How’d we keep in contact?

Brain: I created something lasting and beneficial for the whole team. What was it?

Beacon: We found signs that this incident was just the start of something bigger. What were the signs?

Harbinger: We averted a disaster from the future’s history books. What was the disaster? What effect do we hope it had on the timeline?

______________________

Edit: My intention of splitting the 20 questions into the 4 categories is that I think it’s good to ask at least one question from each category, even if no playbook from that category is present in the campaign. It just helps flesh out the event that caused the team to come together better.