our Uncharted Worlds podcast is finally live! you can subscribe via the following links

our Uncharted Worlds podcast is finally live! you can subscribe via the following links

our Uncharted Worlds podcast is finally live! you can subscribe via the following links

Apple Itunes: http://apple.co/2AHwIx1

Google Music: http://bit.ly/2zKCvCF

or listen via the player on our website at chaoticgoodnesspodcast.com

give us a listen and tell us what you think!

http://bit.ly/2zKCvCF

I was playing around with the audio for my uncharted worlds podcast and made a teaser audiogram and decided to…

I was playing around with the audio for my uncharted worlds podcast and made a teaser audiogram and decided to…

I was playing around with the audio for my uncharted worlds podcast and made a teaser audiogram and decided to upload it here. we were discussing what the characters’ ship looked like. thought you would all get a kick out of it.

https://www.chaoticgoodnesspodcast.com/2017/11/20/teaser-audiogram-for-episode-1-the-electric-menace/

a blog post reporting on how our group’s first ever recording session went as we basically created a universe out of…

a blog post reporting on how our group’s first ever recording session went as we basically created a universe out of…

a blog post reporting on how our group’s first ever recording session went as we basically created a universe out of whole cloth

https://wp.me/p9jVKL-1e

https://wp.me/p9jVKL-1e

this makes so much sense….

this makes so much sense….

this makes so much sense….

Originally shared by Rob Donoghue

So, I need to research this some more, but I just read a FASCINATING thing about conversational backchannels.

(Backchannels are the acknowledgements we give when someone else is talking to indicate acknowledgement and engagement. Things like “yeah” and “uh huh” and so on. These are a whole thing in their own right, and it’s something you can get better at if you want to.)

So here’s the thing: someone did a study of the impact of backchannels on STORIES. That is, they had people tell stories to varying levels of backchannel quality and level, and they discovered that it had a direct and palpable impact on the QUALITY of the story. Without good backchannel, endings were delivered poorly, over explained, and lots of other stuff went off the rails. The bottom line is that the speaker is not the only one on the hook for things going to pot when everyone is looking at their phone.

This intrigued me. Obviously it’s related to being a good listener, but “giving good backchannel” offers a space for active improvement without going all the way into active listening. That’s valuable because there are lots of situations (anything one-to-many) where active listening is the wrong tool, but we still would like improvement.

Which in turn leads to RPGs. We spend a decent amount of effort telling GMs to give engaging descriptions and keep player attention, but if the listener is also responsible for the quality of the outcome, maybe we also should consider some player guidance as well.

Which leads to the question of what good backchannel looks and sounds like at the gaming table. It’s probably a little specialized, but the bad backchannel (phones, side conversations, wandering eyes) remains pretty recognizable.

This prospect excites me because it offers a practical route to better games (because it is easier to fix specific things like bad backchannel with action than broader things like bad listening) but it also offers a very concrete manifestation of the philosophical idea that it’s everyone’s table and we’re all responsible for the fun.

(Apologies for typos. I was so excited by this prospect that I wrote this out on my phone. Will review when I get to a real screen.)

http://www.cs.utep.edu/nigel/bc/

Hello all!

Hello all!

Hello all!

In one week my gaming group and I will start recording our uncharted worlds podcast. We plan on running it round Robin style with a different GM every few episodes and heavy on the improv. If you are interested in following is and getting updates on our releases, follow us on Twitter @chaotic_podcast and the chaotic goodness podcast on Facebook.

I’m so very excited and more than a little nervous. Not only because my turn at GM is first, but also because I’m the sound editor.

My groups setup as we are beginning to start recording our first few episodes of our uncharted worlds actual play…

My groups setup as we are beginning to start recording our first few episodes of our uncharted worlds actual play…

My groups setup as we are beginning to start recording our first few episodes of our uncharted worlds actual play podcast