As I read the rules for Defend, on a partial success, they protect their target from harm and also choose from the…

As I read the rules for Defend, on a partial success, they protect their target from harm and also choose from the…

As I read the rules for Defend, on a partial success, they protect their target from harm and also choose from the list:

• add a Team to the pool

• take Influence over someone you protect

• clear a condition

but they and also expose themselves to cost, retribution, or judgment.

Is that correct?

I thought it might be interesting to share my “pitch” for a new play by post Monsterhearts 2 game Sunset Hearts.

I thought it might be interesting to share my “pitch” for a new play by post Monsterhearts 2 game Sunset Hearts.

I thought it might be interesting to share my “pitch” for a new play by post Monsterhearts 2 game Sunset Hearts.

I decided I really wanted to run something like this after I watched a bit of “The Unauthorized Beverly Hills, 90210 Story”

(http://www.imdb.com/title/tt5058628/)

Paparazzi, smothering families, greedy managers, frenemies, rivals, groupies, drugs and alcohol. Just another day in Hollywood for the stars of Sunset Hearts.

Of course, it doesn’t help that the stars of the show are all monsters.

Sunset Hearts, now in it’s third season, is a runaway success. The producer’s motto, ‘too much is barely enough’, combined with plenty of sex, betrayal and tragedy, proved a winning formula.

SSH has a huge teen and young adult fan base all over the world. Advertisers are breaking down the door and the stars of the show are legit famous. It’s reviled by critics and snubbed by the awards establishment, but who needs critical acclaim and dust collectors when you have fame, money and all the accompanying perks?

Player characters are all teen actors in a trashy, but very successful, teen drama. They’re also monsters. The producers demand that they all go to an exclusive school close to the studio, where they can be coddled and controlled. As part of the character design players will choose their role in the Sunset Hearts.

They’re young, rich and famous, with all of LA as their plaything, but all that doesn’t mean things are going to go their way. Hollywood Babylon beckons with sin, indulgence and excess. The swarms of paparazzi and camera-phone wielding citizens would love to catch the stars at their worst. You have to fight your fellow cast for every second of screen time At any moment the writers might just decide to kill your character, and on top of that, you’re a monster.

Someone just asked a question to which I don’t have an answer. It’s to do with the Beacon Move:

Someone just asked a question to which I don’t have an answer. It’s to do with the Beacon Move:

Someone just asked a question to which I don’t have an answer. It’s to do with the Beacon Move:

Pretty much a superhero: When you bring up

your superhero name to someone important (your

call) for the first time, roll + Savior. On a hit,

they’ve heard of you; say which of your exploits

they’ve heard about and which Label they think

applies. On a 7-9, the GM will tell you something

else they’ve heard, and pick a second Label they

assign to you. On a miss, they don’t take you

seriously or mistrust you moving forward.

What does the selection of these Labels (1 or 2) mean?

My plucky group of young heroes are about to confront Dr Moreau, the fiendish gene-splicing super villain.

My plucky group of young heroes are about to confront Dr Moreau, the fiendish gene-splicing super villain.

My plucky group of young heroes are about to confront Dr Moreau, the fiendish gene-splicing super villain.

Our Legacy has already asserted that the last time his family encountered the Dr they faced humans spliced with jellyfish dna, and our Doomed knows that energy signatures are propagating all over the peninsula where his secret lab is (yes its the Peninsula of Dr Moreau).

He’s known to have kidnapped a Electricity powered hero and a radiation powered villain.

What do you think is in store for them?

So, I’m running a Play-by-post game with a Protoge in it.

So, I’m running a Play-by-post game with a Protoge in it.

So, I’m running a Play-by-post game with a Protoge in it. I noticed that in a couple of games I’ve play before, the sharing a triumphant celebration team move usually gets invokes pretty early.

For the Protoge, this means that the mentor is very likely to lose influence over this character (more or less before the mentor is even seen in play). What implications do you think this has, in play?

As far as i can tell, it’s very hard to get influence back (or have I missed something), so it would seem to me to be fairly common for the first adult that the Protoge doesn’t listen to is their mentor.

I’ve just come across, Simple World, by Joe Mcdaldno from buriedwithoutceremony, and it seems to scratch and itch…

I’ve just come across, Simple World, by Joe Mcdaldno from buriedwithoutceremony, and it seems to scratch and itch…

I’ve just come across, Simple World, by Joe Mcdaldno from buriedwithoutceremony, and it seems to scratch and itch for me for AW based games.

Hacking AW has always been fairly intimidating to me, not only to do, but also to convince a group to play the hack, but there are lots of things I’d like to run with AW, that I haven’t seen existing (well-regarded) versions.

However, Simple World was hard to find (I got it off the internet archive), and so I’m wondering whether I should be using, both from a copyright position (I can’t find any licensing information on it), and how good the process is for delivering a good setting/game/hack.

If you have anything to share regarding any of the above, I’d appreciate it.

I have a question: when it says a player can spend a string on another pc and offer them an experience point to do…

I have a question: when it says a player can spend a string on another pc and offer them an experience point to do…

I have a question: when it says a player can spend a string on another pc and offer them an experience point to do what you want, where does that experience point come from?

Does a player have to give up an experience point, or does that experience point just go to the other player (without being taken from the player) if they agree?

My guess is that it isn’t taken from the pc using the string, but it occurs to me that i may have this wrong

Hey guys. I bought Masks a while back. I’m currently playing in two games, and loving it.

Hey guys. I bought Masks a while back. I’m currently playing in two games, and loving it.

Hey guys. I bought Masks a while back. I’m currently playing in two games, and loving it.

I had a quick question about the Bull Move:

Punch everyone: Whenever you charge into a

fight without hedging your bets, you can shift

your Danger up and any other Label down.

From my reading of this move, the shift is permanent, ie the Shift doesn’t reset after the fight. Am I reading that correctly?