Hi there!

Hi there!

Hi there!

I’m thinking of redesigning the booklets of my “Horrifique” hack and I’d like to benefit from your advices.

The booklets are based on professions. I have the feeling that this is an old AdC remnant, and that we could imagine another way to characterize the characters.

In Lovecraft’s stories, the protagonists are very little described and are almost interchangeable.

According to you:

1/ In order to stick as well as possible to the Lovecraftian stories, what would give the main colour of a booklet? The profession? Character? Anything else?

2/ In a one shot oriented game (as it is the case here), are the booklets indispensable? Knowing that the game is thought to be played on the go (we create, we play and we close in one session), the time devoted to creation is important.

3/ If they are not, how can we nevertheless allow the characters not all resemble each other?

If you have references of pbta games oriented oneshot, I am taker to see how they organize the game start.

I juste created a sheet inspired by the Dungeon Starters for Tremulus.

I juste created a sheet inspired by the Dungeon Starters for Tremulus.

I juste created a sheet inspired by the Dungeon Starters for Tremulus.

It’s editable. You can even join pictures.

“Questions” have to be asked to one player at a time to only one player at a time during a round of table.

“Impressions” are for descriptions, atmosphere and so on.

I’m french speaker, so if you see any errors, or if you have suggestions, please tell me.

https://drive.google.com/open?id=19rc8DIPfPiMeV4DwswC-0Z1ssTetWudU