X Files Fluke-man (For Chris “HyveMynd” Stone-Bush)
Description: A terrible sewer mutant
Power: Infecting Bite, Regeneration, and Aquatic
Weakness: Monster will regenerate slowly unless killed by fire, magic or acid
Attack: Infecting Bite (1-harm, Intimate, Ignore Armor) Harm Capacity: 7
The Fluke-man – a form of quasi-vertebrate human – was an example of reproductive and physiological cross-traiting due to radiation, abnormal cell fusion and/or the suppression of natural genetic processes; essentially, the creature was a result of human science rather than nature. Its vestigial features seemed parasitic but it also had primate physiology.
The Fluke-man transmitted its larvae, a form of flatworm, through its bite. The being searched for hosts, in order to multiply and also sometimes attacked because its victims’ bodies provided generative nourishment.
Typically, a survivor of a bite by the Fluke-man would be infected with a flatworm which the victim would fatally cough up, at a later point. The wound pattern from the Fluke-man’s bite looks similar to scolex attachment but is much larger.
There is evidence to suggest a bite by the Fluke-man might result in a survivor subsequently experiencing a peculiar, unfavorable taste in their mouth that would be difficult to remove, although not be accompanied by a difficulty with swallowing.
Like other fluke or flatworms, the Fluke-man had no sex organs and was genderless but was, even though technically human, capable of spontaneous regeneration.
Fun Fact: Scully once told Mulder that, except for the Fluke-man case, she wouldn’t change a day of the past four years in which they had been working together.
When a character who has been bitten at the start of each scene, roll +Tough.
• On a 10+, you resist the infestation. No further rolls are necessary.
You are cured!
• On a 7-9, you continue to resist but remain infected and you move one level down the Infestation Countdown.
• On a miss, you move two levels down the Infestation Countdown.
Day: The hunter is infected.
Shadows: The hunter develops a foul taste in his or her mouth.
Dusk: The Keeper gets to suggest a soft move. If the hunter takes it they can mark an experience.
Sunset : The Keeper gets to suggest a hard move. If the hunter takes it they can mark an experience.
Nightfall: The hunter is immobilized by pain.
Midnight: The character is killed by coughing up a Fluke-man flatworm larva.
Keeper Notes: The best method to save the character is to cure by any magical means, which will kill the infestation.