Guys, I know I’m being such a noise posting here all the time, but it’s the first time I’m running Urban Shadows…

Guys, I know I’m being such a noise posting here all the time, but it’s the first time I’m running Urban Shadows…

Guys, I know I’m being such a noise posting here all the time, but it’s the first time I’m running Urban Shadows with my people and some circunstancies have apeared. I’m making sure if all of that can be solved with the corerules, but some are impossible. So… Let me begin.

Yukio (The Wizard) stroke a mystical deal with Baltazar, a powerfull and dark wizard. Of course, he marked corruption. While Yukio should marry Baltazar’s daughter, Isabela, the old one needs to help Yukio to investigate the leyline in his sactum. ‘Cause of that, both sign a magical contract (and not a mere deal). So, I didn’t find any move to cover this situation and created this one:

Perpetual Vow

When you sign a mystical contract with another wizard or witch, mark their Faction and establish clauses. The other part may modify the terms. You can drop the wizard’s or witch’s name as if they owe you a Debt while this pact stills valid. A perpetual vow ends when both parts fulfill their obligations. If one tries to break a perpetual vow before accomplishing their obligations, they die.

I don’t know if this custom move is funny or even function, but it surely covers the situation: two wizards sign a contract with magic and put their lives at risk to think at the big picture. Yukio’s player thought it was good, but I’d like to hear your opinion for all of this. Thank you.

Hello, guys!

Hello, guys!

Hello, guys! I need help with a question which was born at my gametable. At the second session of my US campaign, Doze (The Oracle) was made the fucking drug dealer of a neighborhood by Antônia, the vampire judge of Belo Horizonte. Because of that, Doze’s player asked me about creating a custom move to represent Doze’s new territory. He is not a werewolf, but it is the drug dealer master somewhere. I think it’s a good idea, but don’t have a clue to create it. Can you help me thinking about it?

Hello, folks!

Hello, folks!

Hello, folks! I need your help with a custom move for my first and new Urban Shadows campaign. We’re playing in our own city, Belo Horizonte (Brazil), and it’s going very well… But, in order to represent vampire blood as a drug at our game, I’ve created the following move:

False Vamp

When you consume vampire blood, roll with Spirit. On a hit, heal as much harm as the MC tells you. On a 10+, choose 3. On a 7-9, choose 2 and mark corruption.

– You don’t get addicted

– Expend your senses as a vampire would

– Gain +1 Blood until the effect’s gone (MC’s call)

– You don’t get too horny

– You can be traced by the vampire who owns that blood

On a miss, shit happens. You get addicted and mark corruption.

Vampires can’t trigger this move.

Well… I’d like to know what you think about it. Suggestions? Opinions? Thank you so much.

Hello, folks!

Hello, folks!

Hello, folks!

Urban Shadows corerules talk enough about group advancements, such as “lead or join a Vampire Clan” and “lead or join a Wolf Pack”, which allow the PCs trigger new moves… In that logic, it wouldn’t work well if firts session characters started the game as members of those kind of association. For example: the Vamp should start the game alone, without a clan, and then develop relationships that move the story to the point they join or lead a clan. Then, my question is: the MC needs to deny the Vamp, the Wolf, the Spectre and so on starting the game as a member of such a community?

I have a controversial question to ask here.

I have a controversial question to ask here.

I have a controversial question to ask here… When a character, PC or NPC, is raped by someone you consider this a trigger to their intimacy move? In my opinion, such act isn’t a trigger because it is violence. Always. But how do you guys deal with sexual violence in your campaigns?