Hi folks. I’m starting up a new game of The Sprawl with friends. The PCs are: a murdery cyberninja Infiltrator, a murdery repoman Hunter, a cars-and-cyberware Tech, and a gang-and-crews Fixer.
The Infiltrator, Hunter, and Tech are easy to make missions for. However, I’m struggling to fit the Fixer into the scheme. She’s specc’d her character out to be a bit more “hands off” from the direct action, making her character more like a broker (Her hustles are Brokering Deals and Debt Collection, and she took Backup +loyal +mobile).
Does anyone have any suggestions/ideas how I can make sure her character doesn’t feel like just the “Quest Giver” ? Specifically, what kind of things can I throw at the Fixer during the Action Phase that would make her a bit more involved, even if she may not physically be at the mission site with the rest of the team?
Shoggoth! Anybody got any adventures or ideas using them? Currently thinking of a group of stooges getting their mitts on a collection of lovecraftian devices. One turns a person or persons into a shoggoth. So was thinking of a small, medium, and large as the baddies get more sacrifices to use.
Figuring on something weird happening along with the damage and probably fire being the weakness? Nothing too crazy. Then add in some moves and ideas related to their protoplasmic state.
Did another introductory game. This time had the five people plus another 3. 8 people makes for a tough game. So got to divide up the groups into teams, barfight, CSI, and conspiractly theory. Then had the group divide again, into team daughter’s house and team corpse digger. Baddy was an alp masquerading as a serial killer. It provided a good comparison to the 1st I ran where it was a lot of kick ass and act under pressure. This was manipulate, use magic, and help out.
Sold a copy of the game from the store! So apparently I am doing something right!
Played monster of the week at the local store. Trying to teach new RPGs and so giving each rpg 4-6 weeks. Had 3 new players and two that had played before. They went up against a colony of todeswurm! Basically a zombie hivemind organism type thing with the added feature of worms bursting from eyes!
This system is always so good! Recorded it on my phone and putting it out there if anybody wants to listen.
Started a MotW game with my family. We mainly handled character building. Game is set in the late 1990s in Austin. Wife is playing the Crooked named Ell, son is playing a 74 yr. old flake named Bulder, and daughter is playing a divine named Lotus.
Made the mistake of thinking too much about my first mystery though and think it’s overly complicated for the group. My wife is taking notes and is interested, my son’s curiosity is peaked, but my little girl is lost and is a long for the ride. Sometimes, I just need to remember that a bug hunt can be a bug hunt.
Instead, they’ve seen what appear to be three wolf attacks one occurring on the last full moon, another this full moon, and the last just the night before not during a full moon. It occurs that there is a werewolf, but the real man behind the curtain is an old taxidermist turned wolfbanner (i.e. wolf charmer). He is using wolf-banns to incite the attacks on a group of people who harmed his granddaughter.
So this may go to waste as far as a super cool unfolding mystery, but at least the wife and kids all want to still play again!
So I finished up a six session arc of Monster of the Week tonight and I have to say that I really love the system.
So I finished up a six session arc of Monster of the Week tonight and I have to say that I really love the system. It’s probably my favorite PbtA game so far having played AW, DW, and Masks. It is super effective at it’s goal of telling the Monster of the Week story. I was never really let down by the system and while my bad memory kept me looking up moves to read, the system flows really awesome like. As far as “stress testing” the system, we had some pvpish behavior and some non monster investigation and I though that the system still covered these things really well.
The campaign itself started in England in 1914, jumped to France in 1915, and then went to the Easter Rising incident in Ireland. The campaign then flash backed to tell an origin story in Morocco in 1912 and then the final two games were in Russia for the October Revolution and Germany during their final offensive. At all times for a system that is set for a thoroughly modern world, it was easy to use all the playbooks and keep them set in WWI period.
Thanks Michael Sands for an awesome game and I look forward to playing it again. This system rolls 12s on kick some ass!
FYI…if you need a creepy Mesoamerican/Angkor Wat looking building set in the middle of Europe…Monument of the Battle of Nations is your winner.
So started my first MotW game and set it during the Great War.
So started my first MotW game and set it during the Great War. The group is an unsanctioned group of monster hunters operating in London during summer of 2015. The monster was Tabia Kendrick, an Egyptian Sorceress that was summoning Ammit to eat up conscientious objectors to the war. I am enjoying the system and the mystery creation rules.
On this mystery, I gave Tabia the ability to summon Ammit as an attack. I think I should have kept but made Ammit a minion just to be a bit more precise and that way I could have Ammit doing things seperately.
All in all i enjoyed the moves as Keeper and the various basic moves as they presented themselves. I’m looking forward to the next session I run.
Here’s the link to Google Doc mystery. I’m currently wondering if I’m setting things up correctly. Be interested to hear any feedback!
Hi all! Looking for a group of hunters willing to brave the night and take on some monsters! A friend and I are looking for 2-3 people who would be willing to commit to a 6-8 week arc. We are both comfortable with the Apocalypse Engine, but this is our first time running MotW. We are planning on meeting Mondays at 7pm CST using Hangouts and/or Roll20. If you’re interested message me or comment here and I’ll get back to you!
If there is enough interest, we hope to get going next week (Jan. 4). We might put it on air so others can witness the tomfoolery and horror!