Looking for a couple more players for a Masks game running alternating Friday Nights on Roll20. Link below:

Looking for a couple more players for a Masks game running alternating Friday Nights on Roll20. Link below:

Looking for a couple more players for a Masks game running alternating Friday Nights on Roll20. Link below:

https://app.roll20.net/lfg/listing/84490/young-crusaders

I’m planning to run a one-shot on Roll20 Wednesday December 14th at 9pm est. If interested please reach out here:

I’m planning to run a one-shot on Roll20 Wednesday December 14th at 9pm est. If interested please reach out here:

I’m planning to run a one-shot on Roll20 Wednesday December 14th at 9pm est. If interested please reach out here:

https://app.roll20.net/lfg/listing/62983/masks-one-shot

https://app.roll20.net/lfg/listing/62983/masks-one-shot

Hi all – Sorry I missed the kickstarter, but more excited than I can articulate that we have an Apocolypse Hack for…

Hi all – Sorry I missed the kickstarter, but more excited than I can articulate that we have an Apocolypse Hack for…

Hi all – Sorry I missed the kickstarter, but more excited than I can articulate that we have an Apocolypse Hack for supers.

Two not so simple questions/ clarifications:

1. A character design like the Hulk decides to try a take-down by essentially punching someone in the face (Smash) – how would you differentiate that from a scenario where say Luke Cage does the same thing? Both would emphasize Smash, both have super strength, but the Hulk is far stronger. If I’m tracking right they each have the same chance to do the same amount of Conditions/ damage. Is it purely the fiction?

2. I understand circumstances where a villain has something which simply prevents the heroes from being effective and therefore forces them to approach things differently rather than brute force. Flame attacks won’t work on a fire elemental, fists go right through an insubstantial ghost, etc… What about an adversary who is all about skill/ prowess? I’m thinking of things like the battles with the Winter Soldier in the last (and oh so awesome) Captain America movie. There is no absolute fiction about the Winter Solider that says Cap cannot take him down – they are evenly matched. How woud you make such an adversary a tough fight, while remaining true to the fiction?

If there is an opportunity to take part in a playtest session in future I’d be very interested.

If there is an opportunity to take part in a playtest session in future I’d be very interested.

If there is an opportunity to take part in a playtest session in future I’d be very interested. If there is a way to put my name on a list, please let me know. Thanks.

Have run and played Dungeon World a fair amount, am looking over MoTW to replace another campaign I’ve been running.

Have run and played Dungeon World a fair amount, am looking over MoTW to replace another campaign I’ve been running.

Have run and played Dungeon World a fair amount, am looking over MoTW to replace another campaign I’ve been running. Really love the system but have a couple of questions…

Questions around gunfighting and spell casting…

Gunfighting: I see gun use being handled in an example as Kick some ass, but the fiction of that moment was using a gun at close quarters… if something is coming at you from a distance and you are shooting it, would that be Act Under Pressure? 

Spellcasting: It seems that anyone can cast a spell, with a better shot at having it come to pass if their Weird rating is high… am I reading that right? Is it intended that something in the character’s background must be in place to explain how they are casting a spell?

Thanks for any help!