So, I’m running a campaign on Sunday nights and I wanted to seek some advice from you guys.

So, I’m running a campaign on Sunday nights and I wanted to seek some advice from you guys.

So, I’m running a campaign on Sunday nights and I wanted to seek some advice from you guys.

I just revealed a potential alien invasion in the works in the recent session. In response the player of our Outsider felt he should explain some things about the ‘Galactic Union’ – which is the major alliance of spacefaring races he had in mind when he made his character. Apparently:

– They encompass 99% of the spacefaring states in the galaxy.

– Consider all pre-spaceflight sentient species as under their protection.

– As such, the Ikkarans (my invading species) would have to wipe out humanity in such a way as to hide their involvement, or risk all out war with the Union.

– Since the Union encompasses 99% of the spacefaring peoples of the galaxy, all out war would therefore be disastrous for the Ikkarans.

So…basically, he’s saying he comes from this ‘perfect’ society that has no potential for meaningful conflict and any overt invasion plans by my bad guys are just fucked.

For context, I’ll explain a bit about the arc I had in mind. I had two arcs linked to this. The main villain, Vanguard, is a former (Doomed) superhero who has been brainwashed by the alien biotech he had become bonded to and turned against his former team, the Amazing Eight. In the resulting battle he was subdued and sent to the Spike, but not before he killed two of his former teammates and another burnt out his powers, leading to the disbandment of the team.

After a recent prison break from the Spike, Vanguard is once again at large. He is now pursuing two plans:

1) Attempting to contact the Ikkaran homeworld and coordinate plans to create a hyperspace portal for the invasion force to arrive on Earth through.

2) What little remains of his old human self seeks revenge on his former teammates, and seeks to eliminate them before the invasion.

So…what do I do with this?

Our character creation session ran too long to get some play time in, so tonight will be our first session.

Our character creation session ran too long to get some play time in, so tonight will be our first session.

Our character creation session ran too long to get some play time in, so tonight will be our first session. Since I’ve got character backstories already, I’ve started considering some potential arcs and thought I might brainstorm a bit on here. If you’re playing in my campaign on Sundays, please don’t read any further…

Red, the Janus: Mutant with energy absorption and impossible mobility. Mother not aware of secret identity, and disapproves of Red’s heroics, feeling that a girl her age should be living a normal kid’s life.

I figure Red got the super genes from somewhere, so what if her mum is actually a former superhero (likely Bronze generation) who retired from the life after a mission that broke her team apart. She disapproves of Red because she reminds her of her own youth. In order to bring this out into the open, I think maybe a former enemy of her mum escapes the Spike and seeks out those that crossed them (and their loved ones) for revenge.

Cassie, the Nova: A powerful young sorceress, abandoned in the woods by her birth parents (who were scared of her powers) when she was a toddler. Found and raised by an evil witch who wanted to use her powers for her own ends. Accidentally killed the witch when she lost control of her powers. Eventually encountered a homeless guy called Boothby, who seemed to understand about magic and offered her moral support and guidance.

I’m thinking Cassie was destined to be the next Magus (sorcerer supreme), but she was lost and adopted by the witch before the Magus could find and train her. He was forced to take on a different apprentice (Everard, from the Deck of Villainy) who took on the mantle too soon after an incident that strips the previous Magus of his power. I’m thinking Boothby is the former Magus, who now recognises Cassie as his rightful successor and hopes to prepare her for that destiny.

Harper, the Delinquent: In and out of supervillain juvie since escaping an orphanage which was a front for Professor Van Brutan’s illegal experiments, resulting in his psychic powers.

Either Van Brutan or other escaped test subjects (or both) could show up to cause problems.

Fomá, the Outsider: Sole survivor of an observational team that crash landed on Earth after a run-in with some Poachers (aliens who raid pre-spaceflight worlds for creatures to sell as exotic pets). He doesn’t want to return home because he resents the overly structured society, and poses as a ‘transformed human’ because pre-spaceflight civilisations are not supposed to know aliens exist.

I’m thinking that Fomá is not the only alien living undercover on Earth. A covert agent/bounty hunter recognises him for what he is and maybe enlists his aid in dealing with some alien undesirables seeking to cause trouble on earth.

Those are all my initial thoughts on arcs tied to the characters. Was hoping folks could help me flesh them out and maybe tie a few of them together?

How many arcs do people have on the go at the same time during a campaign?

How many arcs do people have on the go at the same time during a campaign?

How many arcs do people have on the go at the same time during a campaign? Do you just do one at a time, or two or three? More?

Any chance of an example of play at some point during the Kickstarter?

Any chance of an example of play at some point during the Kickstarter?

Any chance of an example of play at some point during the Kickstarter? I’m no stranger to PbtA, but I’m still not entirely sure what the mission/camp structure should look like in play, and I think other people are feeling similar uncertainty about the play experience in general.

Hi, just wanted to check whether there’s going to be a quickstart available with the Kickstarter?

Hi, just wanted to check whether there’s going to be a quickstart available with the Kickstarter?

Hi, just wanted to check whether there’s going to be a quickstart available with the Kickstarter? Gonna back it anyway, but if there’s a quickstart, I was thinking I’d give it a try on Gauntlet Hangouts next month.

So, what playbooks are a good fit for a Ben 10/Guyver style hero whose powers come from an alien/mystic artifact…

So, what playbooks are a good fit for a Ben 10/Guyver style hero whose powers come from an alien/mystic artifact…

So, what playbooks are a good fit for a Ben 10/Guyver style hero whose powers come from an alien/mystic artifact they stumbled upon? More Guyver-style armour suit than Ben 10, really.

I recall playing a game of Monsterhearts where the MC (may have been Richard Williams) had a Google doc with setup…

I recall playing a game of Monsterhearts where the MC (may have been Richard Williams) had a Google doc with setup…

I recall playing a game of Monsterhearts where the MC (may have been Richard Williams) had a Google doc with setup questions to help build up the town and school, is there a link to that available?

EDIT: I have since been linked copies of the Town and School questions sheets by Richard Rogers (thanks Rich!), but I’d still like to hear back from Richard Williams to see if he’s willing to let us post them in our shared Play Aids folder for the Gauntlet Hangouts community?

Gah! Why couldn’t this have arrived before Friday’s games night? Oh well, there’s always next time…

Gah! Why couldn’t this have arrived before Friday’s games night? Oh well, there’s always next time…

Gah! Why couldn’t this have arrived before Friday’s games night? Oh well, there’s always next time…