If I wanted to introduce some players to Dungeon World should I stick with the flawed original or go for one of the…

If I wanted to introduce some players to Dungeon World should I stick with the flawed original or go for one of the…

If I wanted to introduce some players to Dungeon World should I stick with the flawed original or go for one of the newer hacks?

I’ve heard good things about how World of Adventure could eventually be the unofficial 2ed, but that’s stalled. Stonetop isn’t quite finished. How about Unlimited?

I ran my first game tonight, doing a one-on-one duet.

I ran my first game tonight, doing a one-on-one duet.

I ran my first game tonight, doing a one-on-one duet. I’ve minimal experience of PbtA games so it was a bit weird trying to work out some effects and what rolls to use, (sneaking and bargaining, for example) but I went fiction first as much as I could and we made only two rolls all night. He rolled boxcars for one so it went pretty well for him. I may have beem too easy, and generous with rewards, but this was only meant to be a simple getting to know you session anyway.

We’re looking forward to picking it up again at the end of the month!

Newbie question: Does the fail forward principle have any part to play in PbtA games?

Newbie question: Does the fail forward principle have any part to play in PbtA games?

Newbie question: Does the fail forward principle have any part to play in PbtA games?

For example, roll 6- and your character fails and the MC/GM makes a hard move. Could MC/GM instead rule the character succeeds, but then, say, make two hard moves?