Hi All! GeekSpaceTV is running an actual play of Night Witches Saturdays, 3pm PST/6pm EST on Twitch (twitch.tv/geekspacetv). And I’m the GM! Episode one has already aired and you can listen to a podcast version of it here if you like: https://soundcloud.com/geek-space-328086415/welcome-to-the-aerodrome
We’ve got a great cast, and if you are interested in watching another AP of the game…then you’d be very welcome!
I just want to clarify about failed Wayfinding and Attack Rolls in advance of eventually running this awesome game.
I just want to clarify about failed Wayfinding and Attack Rolls in advance of eventually running this awesome game. I just want to make sure I understand this right.
So, let’s say we have four players.
Plane 1: Anya (Lead Pilot), Borislava (Lead Navigator)
Plane 2: Katya (Pilot), and Darya (Navigator)
Borislava fails her Wayfinding Roll.
Her choices now are: scrub the mission or attack late and alone. Planes relying on Borislava’s navigation must also choose to either scrub the mission or attack late and alone.
So let’s say she chooses to Attack Late and Alone. What does this mean? She is in the same plane as the Lead Pilot, they were going to have to make an attack roll anyway. Is there any downside to attacking late and alone?
Now there is plane 2. If they are relying on Borislava’s Navigation, they choose to either scrub the mission or attack late and alone. But what would the consequences of Attacking Late and alone be? It seems nothing.
As long as the Lead Navigator and Lead Pilot are in the same plane, a miss seems like less of a bad roll than a 7-9. Because the 7-9 will trigger Enemy Fire and the like while the miss just means they have to attack…which they were going to do anyway.
What am I missing there?
With the failed Attack roll, you have to Temp Fate if you want to attack so there is a negative consequence…but the Wayfinding Roll?