Epyllion moves shared on social media for  for +Magpie Games #epyllion #tasksfromthecouncil

Epyllion moves shared on social media for  for +Magpie Games #epyllion #tasksfromthecouncil

Epyllion moves shared on social media for  for +Magpie Games #epyllion #tasksfromthecouncil

Act Beyond Your Ability.

When you go beyond your physical or mental bounds roll + Courage.

On a hit you complete your goal.

On a 10+ pick two. On a 7-9 pick 1.

– The goal is easily endured; you are still refreshed and not tired.

– The goal was completed quickly.

– The outcome of the goal impressed or frightened others.

On a miss you expose yourself or others to a cost, complication or harm.

Mediate For Your Clutchmates.

When you work to restore harmony for your clutchmates roll + Courage.

On a 10+ pick one from the list. 

You comfort a clutchmate. Helping them to overcome an inner conflict. They remove a shadow. 

You give an encouraging speech, bolstering your clutchmates. Add +1 to the next move inspired by the group. 

You provide key insight to resolve a conflict between two or more clutchmates. You decide the outcome of the conflict. They mark experience.

On a 7-9 pick one from the list.

You gain insight to a clutchmate’s inner conflict, they confide a secret that is holding them back.

You gain insight that could help the group. The DM will give you a minor nudge on what to do next that you can pass on to your clutchmates.

You adjudicate a conflict between two or more clutchmates. Each clutchmate involved in the conflict will provide one accommodation.

On a miss you hinder your clutchmates. You cause additional inner turmoil, misguide the group, or exacerbate a conflict. Mark a shadow.

A young dragon studies a tiny dragon trapped in a strange bubble filled with water.

A young dragon studies a tiny dragon trapped in a strange bubble filled with water.

A young dragon studies a tiny dragon trapped in a strange bubble filled with water. How can he rescue the poor tiny one? More #Epyllion so we can get to at least ten #tasksfromthecouncil done and get 28 in the deck before it’s over. Only a few hours left!

Charming drakes studying another dragon for +Magpie Games #epyllion #tasksfromthecouncil

Charming drakes studying another dragon for +Magpie Games #epyllion #tasksfromthecouncil

Charming drakes studying another dragon for +Magpie Games #epyllion #tasksfromthecouncil

Courageous drakes standing up to older dragons for +Magpie Games #epyllion #tasksfromthecouncil

Courageous drakes standing up to older dragons for +Magpie Games #epyllion #tasksfromthecouncil

Courageous drakes standing up to older dragons for +Magpie Games #epyllion #tasksfromthecouncil

Clutch of drakes protecting Dragonia, you shouldn’t mess around  in the elder tombs for +Magpie…

Clutch of drakes protecting Dragonia, you shouldn’t mess around  in the elder tombs for +Magpie…

Clutch of drakes protecting Dragonia, you shouldn’t mess around  in the elder tombs for +Magpie Games #epyllion #tasksfromthecouncil

Investigating an ancient or arcane areas for +Magpie Games #epyllion #tasksfromthecouncil

Investigating an ancient or arcane areas for +Magpie Games #epyllion #tasksfromthecouncil

Investigating an ancient or arcane areas for +Magpie Games #epyllion #tasksfromthecouncil

Another move: Affirm a Friend

Another move: Affirm a Friend

Another move: Affirm a Friend

In real life, I’m not sure why, but I have found that it is strangely rare for me and others to authentically affirm what we notice and admire in those we care about. Since I aim to play Epyllion with my family, I want the game to encourage and reward practicing this kind of sincere affirmation.

[I wrote this move assuming the idea of taking bonuses forward, but Epyllion may not have that concept, in which case, this move would need to be modified.]

What do you think?

Affirm a Friend

When you set aside time to sincerely affirm something you admire about another dragon in your clutch, roll +Gems (max +3). On a hit, your affirmation deepens your bonds and lifts your clutchmate’s spirits. Choose one:

—Give the clutchmate you affirmed +1 forward (+1 on one future roll)

—The clutchmate you affirmed may erase a Shadow if you return a gem

On 10+ the exchange also lifts your own spirits. In addition to the choice above, either take the other choice above or choose one of the following:

—Take +1 forward yourself 

—Erase a  Shadow if you return a gem

On a miss, your well-intended effort goes awry somehow, perhaps due to interruption, misunderstanding, or perceived insincerity. Choose one

—Take -1 forward (-1 on your next roll)

—Return a gem to the clutchmate you tried to affirm

—Mark a Shadow

My drakes protect Dragonia and anxiously await the release of Epyllion! Magpie Games #epyllion #tasksfromthecouncil

My drakes protect Dragonia and anxiously await the release of Epyllion! Magpie Games #epyllion #tasksfromthecouncil

My drakes protect Dragonia and anxiously await the release of Epyllion! Magpie Games #epyllion #tasksfromthecouncil

I talk a lot about Strongholds in my game – Places where Dragons grow up.

I talk a lot about Strongholds in my game – Places where Dragons grow up.

I talk a lot about Strongholds in my game – Places where Dragons grow up. Here’s one from one of my earliest games. After I post a few, I might write a move for the one that people seem to like most. 

Wickerhome (A Stronghold of HouseTessith)

Many dragons of Tessith made promises to themselves and their families as they emerged from The War. The ancestors of Wickerhome’s inhabitants promised ‘Never Again’. Never again would they be tied to one place which could be besieged, and forced to choose between their lives and their homes. Under the leadership of elder crafters, and the hands of drake and dragon trained nearly from birth in the arts of weaving, Wickerhome wove itself shelter – Shelter that would never be tied to one strip of land. 

The treehouse homes of this Tessith enclave resemble massive upside-down teardrops, woven from not reeds or grass but from massive strips of bark and whole saplings, with larger homes housing larger dragons, who seem to barely fit, bird-like, into the round holes of the homes. However, what makes Wickerhome’s dwellings unique is their mobility.

Scouts map out copses of Leviathan Pines ahead of each migration. When the time comes for the nomadic tribe to move on, larger dragons merely unhook the dwellings of their smaller brethren from the branches and carry them to their new homes, hanging them in the boughs of a new, distant Leviathan. Of course, no larger dragons exist to carry the largest dwellings – Most seasons, the tribe’s largest members are content with the canopies for shelter, although a particularly beloved elder may receive a gigantic nest and ‘Honor Flight’ to move these enormous structures. 

Drakes are put to work young in the house. A young dragon might be tasked with scouring the forest floor for suitable materials, clambering over dwellings to spot weakness and perform repairs, and of course, every drake in Wickerhome is taught the ins and outs of elaborate weaving, both structural and decorative. In addition to woven art, Wickerhome’s oral traditions are alive with stories woven through with clever and determined dragons, who always know when it is prudent to press onward valiantly, and when to withdraw and gather their friends. 

(Next- Rabaton, the Rothscar Supply Depot)