I started a Masks miniseries this past Sunday.

I started a Masks miniseries this past Sunday.

I started a Masks miniseries this past Sunday. Check out me stumbling through the game with copious help from Andrea G and friends. I had a blast GMing this game!

https://www.youtube.com/watch?v=B2eOxMX48go&feature=gp-n-y&google_comment_id=z13kdlkbgvrsslij504cctiwsljacjmijbk

https://www.youtube.com/watch?v=B2eOxMX48go&feature=gp-n-y&google_comment_id=z13kdlkbgvrsslij504cctiwsljacjmijbk

So a Doomed, a Delinquent and a Transformed walk into a bar – Actual Play Report

So a Doomed, a Delinquent and a Transformed walk into a bar – Actual Play Report

So a Doomed, a Delinquent and a Transformed walk into a bar – Actual Play Report

So yesterday we played Masks. 

Meet the Heroes:

Ladybug: Touched an Egyptian bug artifact her archeologist father discovered and was transformed into a bug monster. Chitin place, multiple arms, mandibles and bug eyes. Super strong though and armored to the hilt. She ran away from home but decided to become a hero when she saw a burning factory (or chem. plant? can’t remember…) and went in to safe innocents. 

Played by Anne W 

Echo: Was on her way to prom when she was zapped with cosmic powers and became the guardian of a portal to other (evil) dimensions. She and Ladybug were actually neighboors before one of their families moved away. They met during that fire. The connection to the portal allows Echo to summon echoes of monsters from these worlds. 

Played by Sascha Müller 

Kid Kool: Is a mix between Mr. Terrific, Static and a Punk. He has technopathy and transform into lightning to teleport. He really wants to be a hero but do it in his own way. The most important thing: everything needs to AWESOME! 

Played by David Reichgeld 

The team really came together when they fought Dr. Darkness against the direct wishes of the Fantastic 8 for no one to engage him. They came out triumphant but it destroyed the cities power grid for about a week and smashed a statue of the major. Therefore Major Jim Chun and media mogul Amret Al’Habir really are not their fans. 

Other history elements are that Kid Kool really wants to make Ladybug feel better. „Chitin is so awesome!“ and all that. Echo however wants to kiss KK before her doom comes but of course she couldn’t just tell him. 

We start at the Halcyon City Zoo with a picture of super cute atlantean creatures. Think Koala meets Pinguin in pink and purple. They are however about to be stolen/liberated by Cygnus (just too cute and awesome not to use in a one-shot). She was a teammate of the others for about a week before disappearing. Turns out she is a villain now, screaming about animals needing to be free and all that. Mostly for the cameras. 

We roll for the enter a fight as a team move and there is some confusion because they are not really a „team leader“ kinda team. The roll gets failed and I put Echo and Ladybug directly into the lions den. 

Ladybug throws Echo out of cage and gets pummeled by lions who are not really dangerous to her armor but man, it is not nice. Echo tries to engage the flying Cygnus, fails and C. tricks her. Flying past her and pulling her robe over her head making Echo tumble down. 

KK gets back on his feet and teleports behind Cygnus to grapple her down. C knows that trick from their fight against G-List villain The Sparrow and so she blasts him with sonic and Kid Kool falls down, directly towards a hot-dog stand. 

Ladybug however monsters out, throws the lions off her but scares onlookers and bad tweets about her go out, reaching from „Superhero attacks innocent animals #peta“ to „Monster loose in Halycron Zoo“. Ladybug isn’t happy of course. 

KK slows his fall by using his (totally not T-Spheres) Spheres he has orbiting around himself to slow his fall and is successful. Meanwhile Cygnus has nearly escaped with two of the atlantean creatures. KK however hacks her phone and sends her a text that she is right and he wants to team up with her (or something like that) and in the process access some of her texts and learns that her agent convinced her to become a villain because that would be way better for publicity. 

Cygnus turns around, unsure what to do and Echo sends out a giant creature to catch her and bring her to the teams hideout (where the portal is). 

Page turns to the team in the hideout. The atleantean creatures are running around and the team is eating hot dogs while Cygnus is cuffed. That is my chance to ask the transformed if she actually still can eat normally. Making her feel like a monster and all. Turns out she was vegetarian before but now can only eat flesh. The rawer the better, often with bones or bits of fur still on it. Making her feel like a monster accomplished. This was however the player herself providing that so huge props to her! 

The interrogate Cygnus who tells them of her plan to be a villain. When you screw up as a hero you are a public menace and a problem. When you screw up as a villain it is kinda what you do anyway. She also mentions wanting to do stuff that is still fair and not really hurting anyone (like robbing bangs) because the other stuff is just wrong. To demonstrate the team puts on the TV and it paints them in a very bad light. Showing Kid Kool and Echo screwing up in a very comical way, showing Ladybug as a monster that scares people and attacks poor lions. Cygnus however is shown cool and competent. 

This is the moment we see if their accept this massage or reject the influence. At this moment I feel like giving them +1 forward against that news anchor would be lame and tell them to take +1 forward against “The Media” as an adult. I feel like this is the way to go for things like that. Treat the media as one character and give it maybe 2 extra faces they can interact with as extra characters. That is not supported by the book sheets but I feel like that is a good thing to do. Opinions on that? 

The team then makes a plan of auditioning for her Agent to meet some real super villains and put them away for good. 

End of issue 1 and we do the end of session move and take a short break. 

Issue 2 later today.

For my players, feel free to add further things!  

Masks Playtest Quick First impressions

Masks Playtest Quick First impressions

Originally shared by T. Franzke

Masks Playtest Quick First impressions 

The gmae plays really fast. We could a lot of stuff done in 3 hours and that was with not knowing the system well. 

I fear adults influencing heroes can be clunky and I don’t know how often that should happen. Imagine Doctor Doom ranting at the FF how useless and pedestrian they are and then every player having to decide if they are okay with that or not and then either having to think aobut adjusting their stats or having all of them roll and see what is happening, making choices etc. It might destroy the flow of the scene. Not sure yet.

Constantly shifting statlines are super cool though. Really interesting mechanic.

We were a bit confused sometimes about what moves to pick; especially when they were doing things with powers. Is that unleashing or the move that fits a bit better. 

I am not sure really when inflicting conditions is right or not. Probably more often then not but guidelines on that will help. 

All in all it was really fun though. The game did what I wanted it to do. 

Alberto Muti Sean Dunstan 

Yesterday was our first test on the system and we had blast.

Yesterday was our first test on the system and we had blast.

Yesterday was our first test on the system and we had blast.

The campaign is an old one with strong timetravel theme which enables us smoothly change system on the fly and keep characters base the same. I ran it with only two players. Two players makes influence a bit hard at first, but it got better – expecially after we introduced NPC Johnny Rival as a Rival 🙂 We tested three Books, Bull and Janus first and then Legacy and Janus. Bull was more focused on influence so the Colossus player jumped from Bull to Legacy after our break and will stay with that in future. He loved Bull but to test stuff we thought Legacy was more like the Characters earlier.

We played from 15:30 to 18:00 the first part and 18:30 to 23:30 the latter. Characters were done beforehand and took 15-30 minutes. Janus player had a bit thought between Janus and Beacon. They told me that each playbool was interesting and playable. After the game they made a comment that they would like each book to have one move more for a variation, the number was close but one more would open more focused ones expecially.

Team pool was awesome addition to AW games. We added two more; Resources and Time as our campaign needed those. Generally I like to add pools to help characters to be awesome.

Players loved the way that the game made them feel like Teen Heroes. Moving Labels was awesome, they also liked Consequences – the order should be the same as Labels in they mind as the moves the penalties apply needed to be fast to remember. They also felt that labels were much better than the stats in some other games. Janus player likes to have points to help stuff out after roll – to push things – which made him love the Holds he got from his move.

I had a bit broblem to psychic stress as attack. I gave consequence as GM move twice. Twice I didn’t know if the character should take one so I used Defend and Take Powerful Blow as mental. I think I need a Hold Your Cool like move – but I do need to get better hold on the system. Also I think I ended up using Freak as basically a Gaze Into Darkness / Assess situation as we had Time Ghost Reflections. Dont know if I’m saying that there is need to have few more basic moves.

I like potential and players like to mark it. We generally advance characters in same speed – not a big deal but a way we do these. I will give out advance for next game and think if we need to playbook ultimate trigger by potential or no.

The game feels really good as it is now. Additional stuff help expand options and I’m excited to get a copy from Kickstarter when it goes live.

Indie+ is playing Masks again! Join us for Part 2 of our Exhibition Game (now using the most up-to-date playbooks!)

Indie+ is playing Masks again! Join us for Part 2 of our Exhibition Game (now using the most up-to-date playbooks!)

Indie+ is playing Masks again! Join us for Part 2 of our Exhibition Game (now using the most up-to-date playbooks!)

http://youtu.be/Af-Bd_PmQlQ