Here is a post mortem of a mystery I ran yesterday.

Here is a post mortem of a mystery I ran yesterday.

Here is a post mortem of a mystery I ran yesterday. Feel free to offer up your thoughts on some of the things that didn’t go well, or answer the rules questions at the bottom. Thanks y’all!

Mystery that I ran (self written, posted to the Mysteries! section a few edays ago): https://docs.google.com/document/d/1QdXYPo9yQazHrFfFMRCQYpxw1-NdhhD7gf8Gxqf419o/edit?usp=sharing

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Things that went great:

The final fight was cool. The hunters did a good job preparing a battleground, and giving the monster ranged and melee attacks made for more interesting fight.I could have used some more of the

One of the hunters had a really cool Roleplaying moment at the end.

Maybe some other stuff went well, but that’s what I see from my side.

I think the Divine did some cool role playing and had a lot of fun with their character.

The players said they had fun, but I think the general consensus is that things felt a little flat.

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Things that didn’t go great:

Three hours didn’t feel like enough time. We played through a mystery from start to finish, which was the intent, but it just felt rushed.

The monster was too complex. The light form / reflection was cool and the hunters liked the idea, but they barely interacted with it that way. I realized it was just going to be…. Obnoxious. So, while it was a cool concept, it needs to work in the game, too.

I had to do a out-of-character Q&A with the players so that they could understand how it worked and what they could do. I honestly felt this was the right thing to do at that point. Symptom of monster being too complex.

Pacing was off. The countdown clock went pretty well, but the investigation wasn’t satisfying. The hunters got very little information, and then got it all at once from Laura, with a Manipulate Someone + Help Out roll. There just wasn’t any more ways to gather information. Symptom of the monster being too complex.

Laura’s character might be defined wrong. Mayber her motivation should have been different. The hunters got a 10 on Manipulate Someone on her, which included a death threat with a trident at her throat. I couldn’t think of a plausible reason for her not to spill all the info she had. I don’t know if that was the right thing to do.

The minions didn’t really work out. My goal was to have evil humans, but the characters fell flat. I think having the plot hook in be a minion limited options for me at the start of the game. There were only so many things Rob could do as a minion. It was really difficult to know what to do with him when the hunters were asking him questions or trying to use Manipulate Someone on him. I was just doing “reveal a secret” over and over. In the future it might be best to make it so that if minions have significant information, they are willing to die to protect it.

Having an undefined number of people in the mall didn’t really accomplish anything. It might have been better to have less people, but make them all more interesting. In this mystery, they just became nameless corpses.

Trying to finish the mystery in one 3-4 hour session meant there was no time for anything other than the mystery. Our first mystery took place over an 8 hour session, and the players had lots of time to do more role playing and more investigating, which we all really enjoyed.

I didn’t give the hunters enough of a chance to shine. They weren’t put in stressful situations often enough, and couldn’t really use their abilities. Until the final fight, there weren’t too many rolls.

Several hours after the game ended, I realized I was “protecting my plot” a little too much. Just a thing that I need to keep in mind in the future: Play to see what happens. I also think I wasn’t a big enough fan of the hunters.

I don’t think the Professional, Crooked or Flake felt as badass as the Divine. I think it’s partially because the Divine is a more assertive roleplayer, but also because the Divine has all these cool powers. Maybe they felt a little vanilla. So I need to work on figuring out how to make those other players feel as impactful as the Divine.

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Questions that came up:

Working from RAW…

On a Kick Some Ass 6-, can I use some other keeper move, such as “separate them” instead of, or in addition to “deal harm as established?” Example: “The monster grabs Bob and jumps out the window with him. No harm taken.”

How to deal with things that narratively would kill a human? Example: hunter has a human minion pinned, and has a gun at the minion’s head. Minion has taken 2 harm with cap of 7. Player says “I shoot her in the head.” What happens?

Why can’t the Divine use Angel Wing to always avoid damage, or just generally blinking all over the place and making challenging combat narratively impossible? Example: “I stab the zombie and then angel-wings away before it can touch me.”

Can the Divine Lay On Hands targeting themselves?

When there is no specified failure effect, what happens when a hunter rolls 6-? Examples: Divine’s Angel Wings carrying 1 or 2 people, Crooked’s Pickpocket.

It’s Monday and that means the latest episode of Dinnner and a Game: River City Apocalypse is out!

It’s Monday and that means the latest episode of Dinnner and a Game: River City Apocalypse is out!

It’s Monday and that means the latest episode of Dinnner and a Game: River City Apocalypse is out! This episode is called “So This Is Desperation Taste Like? Agent Alexander is trying to hold the group together and stop them from giving in to the insane levels of pressure bearing down on them and on him! Damien has confirmed his mother has been kidnapped and is depending on the group to help them find her, if they world doesn’t explode first. Mercedes is finally dealing with her actions and it isn’t going well. Bryan knows his sister is losing her fight both to contain what is in her and to hold onto her sanity as she wrestles with the Earl King and he feels like he is fighting a losing battle. Alexa is struggling with feeling overlooked for the actions she has taken to aid the group so far however her inability to feel empathy for the sacrifices the other hunters have made has caused several very tense encounters. Over all the hunters are have their backs against the ropes and the situation is looking to unravel with the slightest touch.

http://www.dinnerandagame.net

I’m not used to improvising this much.

I’m not used to improvising this much.

I’m not used to improvising this much. We ran our first session last week; two players had never done any tabletop roleplaying games and the other two were fairly inexperienced. Roleplaying was minimal when I didn’t prompt them or push them, but I’m not worried about that; as they learn and their characters grow from vague ideas into solidly defined people that will get better.

I’ve only run Pathfinder and 5E before, and this game plays so differently than anything else I’ve done. I knew I shouldn’t plan too much, so I kept things minimal, and it really really stretched my improvisation ability (in a good way). I had a few takeaways that might help others running the game:

1. Take notes during and, more importantly, just after play. I had a bunch of things I had decided on the fly in my head that there was no way I’d remember a week later. This one I will do so so so much better in the next session.

2. Have a list of names ready for when you need to create an NPC/Bystander on the fly. Write down who they are and check them off the list so you don’t re-use them. Make sure it’s a diverse list.

3. You won’t think of everything. This first mystery involves the murder of a security guard at a museum. My players immediately asked about security cameras and security gates. I recovered quickly, but was so used to fantasy settings that those hadn’t even crossed my mind. Now they have become a key element of how the players are going to solve the mystery.

4. Remember the Hunter names. Write them down if you need to. I struggled with this one. My mind was preoccupied with rules I am still not 100% confident on without reference and trying to keep all the npcs and their motives and jobs in my head. There probably would have been more roleplaying if I’d consistently addressed the hunters by name.

5. Set the scene. I thought I did this one well, and the players responded to it. I based the main location in this mystery on the Smithsonian Museum of Natural History, which I expected most of the players to have visited. None had. So, I had to describe not just how it looked, but how it felt, especially at night when it was empty. This put them in the right frame of mind to play a horror themed game.

Here we are our latest episode of Monster of the Week: River City Apocalypse is out!

Here we are our latest episode of Monster of the Week: River City Apocalypse is out!

Here we are our latest episode of Monster of the Week: River City Apocalypse is out! This Episode is titled You call this an Apocalypse? Agent Alexander is trying to adjust to his new condition while still dealing with the insanity that his world has become. Alexa decides to start taking a much more direct role in affairs with explosive consequences. Mercedes delves even deeper into her dark side as she becomes more convinced that desperation is her only play. Bryan has no time to learn and the world to understand and he is desperate to find more time. Damien is now missing the last of what makes him human and is desperate to find them again. As always the tension is high and the stakes are too. Please tune in, give us a listen and a review!

https://dinnerandagame.net/

Did another introductory game.

Did another introductory game.

Did another introductory game. This time had the five people plus another 3. 8 people makes for a tough game. So got to divide up the groups into teams, barfight, CSI, and conspiractly theory. Then had the group divide again, into team daughter’s house and team corpse digger. Baddy was an alp masquerading as a serial killer. It provided a good comparison to the 1st I ran where it was a lot of kick ass and act under pressure. This was manipulate, use magic, and help out.

Sold a copy of the game from the store! So apparently I am doing something right!

Played monster of the week at the local store.

Played monster of the week at the local store.

Played monster of the week at the local store. Trying to teach new RPGs and so giving each rpg 4-6 weeks. Had 3 new players and two that had played before. They went up against a colony of todeswurm! Basically a zombie hivemind organism type thing with the added feature of worms bursting from eyes!

This system is always so good! Recorded it on my phone and putting it out there if anybody wants to listen.

https://drive.google.com/file/d/13jncCDe1QaXI4DGYYvEK50IgdKUJLwsb/view?usp=drivesdk

Alexa and Agent Alexander are now part of the team but what does that mean?

Alexa and Agent Alexander are now part of the team but what does that mean?

Alexa and Agent Alexander are now part of the team but what does that mean? What direction are they headed and does everyone want to go down the same path? This is our weekly Monster of the Week game so please listen, enjoy review!

https://dinnerandagame.net/

https://dinnerandagame.net/