More creepiness for your games!

More creepiness for your games!

More creepiness for your games! An alien dodecahedron, vomiting forth ancient wisdom, locked away in the basement of a madman-sorcerer seeking eternal life. What scheme does this man undertake with his magic, to extend his life? Do the hunters have to destroy the angel to stop him? If they merely stop the madman, what do they do with the “angel”?

Does it have vital knowledge of the Chosen’s destiny? Is it part of the Flake’s conspiracy? Does it recognize The Divine? The Summoned?

Originally shared by Tore Nielsen

#MonstersofDecember  

In the cellar of his home in the Hamptons, Wayne Schroeder has an angel.

Schroeder was a New York architect in the 1980s, and as his star began waning in the early 90s he cannily backed younger up-and-coming entrepreneurs in the housing development field. This made him more money than his own career, something which never sat right with him. Wayne was good at underbidding other contractors, often running roughshod over his young business partners, who 

He was worth just shy of a billion  and slightly bitter when he had his first heart attack in 2000. 

It was a minor thing, really. Still, it scared Wayne in a way that was new to him. He had always been the architect of his fate, and had never considered his own death before. 

Despite warnings to take it easy, Wayne did no such thing. He donated a cardiology ward, which made him poorer, but no safer. He began associating with psychics, fringe religions and occultists. He couldn’t leave his life (or the possibility of an afterlife) to uncertainty. His NYC apartment, his Hampton house and his Florida McMansion sometimes looked like conventions for crystal-peddlers and kook-bags. 

It was around this time Jessica, his second wife, filed for divorce. She couldn’t stand the circus their life had become, and the way her slightly boring husband had become a strange obsessive.

Wayne’s encounter with the truly supernatural was what turned him into the recluse he is today. A man he used to buy unusual substances from (mummy dust and eye of newt, his ex-wide would say) offered him the angel.

“It speaks truths and only truths” the man would say. “Only few have the stomach to listen”.

“I do” Wayne said.

“And the tenacity to keep listening”

“I’ll listen until I hear what I want”

“You’ll hear what you hear”.

The man wanted a million, and when Wayne saw the angel he paid up.

These days Wayne is a rail-thin man with a wispy yellowish-white beard. He hasn’t changed his clothes in weeks. He does not spend all his time listening to the angel. Sometimes his mind feels filled to bursting, and he takes brisk walks around his property, mumbling to himself. Most of the time he sits in the dark by the angel’s side listening to it whisper. So far he has not learned the secret of the afterlife, but how long can it be?

The creature was created by a nameless alien race, using technology indistinguishable from black magick. It was made as a living data bank, a receptacle for unspeakable knowledge. It lives seemingly forever, in a state of black and crippling insanity.

Physically the ‘angel’ is a rough dodecahedron made of a grey rubbery flesh. It moves by sprouting temporary body parts if it needs them, and drags itself along the floor.

Angel of Wisdom/ancient inhuman memory

—————————————————————————————————————-

AC 3

HD 6

Temporary limb Dam: 1d8 x3 (It only fights in self-defense)

+Hit +6

Move 20′

ML 10

Skill 3

Mad. 1d8

Save 12+

Special: The angel’s harsh whispers inflict 1 Madness on all within 5 meters every round it lives.

Wayne Schroeder is a Strong Common Human, albeit one with a huge theoretical knowledge of dark magick.

Another share! This one is really far out, and great for weird or more sci-fi style games of MotW!

Another share! This one is really far out, and great for weird or more sci-fi style games of MotW!

Another share! This one is really far out, and great for weird or more sci-fi style games of MotW!

Originally shared by Tore Nielsen

#MonstersofDoom  

The following transcript was downloaded from www.yeliveliestawfulness.net. It has since been taken down by the uploader, one InsideEyes77.

Detective George Mann (GM): The time is 5:32 PM, commencing interview with Torrence DeLaurentis. Present are police officer Shayna Jessup, and detective George Mann.

Sound of someone taking a noisy gulp of water

GM: Mr. DeLaurentis, thank you for taking time out to talk with us.

Torrence DeLaurentis (TD): (inaudible)

GM: I hope that is has been made clear to you that you are in no way a suspect. We just want to go over your statement about what happened on September 6th.

TD: Yes. Yes, I understand.

GM: Good. Now, according to your statement, you had just walked out of your room at the Gordonville Motel 6. Why was that?

TD: I had to use the ice machine.

GM: Right. And this was around 7:30 pm?

TD: Yeah.

GM: How was the weather that evening?

TD: Uh… It rained. Why are you asking this? You already know. You were there.

Shayna Jessup (SJ): (Sighs) That is correct, Sir.

TD: What gives? (audibly agitated) Are you trying to catch me in some… some inconsistency?

SJ: No, Sir. As detective Mann explained to you, you’re not a suspect.

TD: Then what…

GM: We’re merely trying to understand the situation as you experienced it. That includes such things as visibility.

TD: Alright.

SJ: You were standing at the ice machine, with your back turned to the parking lot.

TD: Yeah. It was almost empty. Then this car pulls up. It’s a Plymouth Valiant. Just like in that movie ‘Duel’.

SJ: Right. You said in your statement that you did not notice the plates.

TD: That’s right.

SJ: It’s been a while. Have you remembered anything else about the car?

TD: No. When the guys got out of the car that kinda took all my attention.

GM: Let’s talk about the three men. Just take your time, Mr. DeLaurentis.

TD: Okay.

GM: Who got out of the car first?

TD: The guy in the front seat. Passenger side.

GM: And can you describe him for me?

TD: Sure. He’s a big guy. Tall and heavy. He had blond hair that was almost gone on top, but he had the rest in a pony tail. Why do people do that? I mean when you’re bald you’re bald, right?

SJ: I couldn’t agree more.

GM: What was he wearing?

TD: Jeans and a hockey t-shirt. It was the Boston Bruins, I remember that.

GM: Anything else?

TD: Yeah. He had a big stain on it. I think maybe it was blood.

GM: Then what happened?

TD: He opened the backseat door on his side. Then the driver got out.

GM; Describe him, please.

TD: He wore a suit. Seersucker, I think. Didn’t I mention that in my statement?

SJ: You did.

TD: Anyway, the suit was open, and I saw that he had a gun in a shoulder holster.

GM: What kind of gun?

TD: I dunno. It was an automatic. I dunno from guns, really.

GM: What else can you tell us about him?

GM: He was old. Or maybe he just looked old. Like he’d done some hard living, you know? His face was really kind and his cheeks were hollow. Then the big guy helps a third guy out from the back seat. This guy looks young (pause) I think he’s maybe Arabic or something. He’s got these really white eyes.

SJ: How do you mean?

TD: Like there’s just too much white in them. Idunno how else to explain it. (pause)

GM: Take your time, Mr. DeLaurentis.

TD: (raised voice): “Take my time”! Like that is supposed to help. I know what she thinks. What you both think. What happened was what happened goddamnit!

GM: Please, Sir. No one is doubting your word. No one thinks you’re lying.

TD: (quietly): She does.

Sound of someone drinking.

TD: He was sweating.

GM: The man from the back seat?

TD: Yeah. He looks sick. His face shines. Like he has a fever or something. (pause) He looks (inaudible) (note: I have listened to the tape again and again, and I think TD says ‘pregnant’, but I can’t swear to it).

GM: I’m sorry?

TD: He looks hurt. (pause) I don’t wanna do this.

GM: Mr. DeLaurentis, it would be a great help to us. The three men you describe are wanted for several crimes.

SJ: Well, two of them anyway.

GM: Here and in Jersey. So, if you could please continue you’d be of great assistance.

TD: Right. He slipsout of the big guy’s hands as he’s helping him out. He’s lying on the concrete squirming. Like there’s something trying to get out from under his clothes. From under his skin.

SJ: Here we go. (Note: at least I ‘think’ that’s what she’s saying)

TD: (Deliberately): Fuck you. You wanna know what I saw, so I’m telling you. Not my fault if you don’t like it. I don’t like it.

Pause.

TD: The big guy says: “You gotta get up”, and the man on the ground is kinda scrambling for… for purchase. Trying to hoist himself up. Then something comes out of his mouth. It looks black, like oil. He’s making this messed-up choked sound.

GM: Right.

TD: Then he (there is a catch in his voice) Then he opens up. Like he’s a door, like he’s meant to work that way.

Someone is coughing

TD: (voice sounding labored and thick): And something comes out. It’s a tesseract. You know like a cube being born out of another cube, and it hurts the eyes to look at it. It’s all there is in him. No guts or anything Just these rods becoming squares, and they’re all covered in this oil. I don’t care what you say, it wasn’t blood. (pause) It wasn’t.

GM: Maybe…

TD (interrupts): And there’s this world behind him. Like ragged black plastic sheets being torn and torn. And there’s these cubes being born out of them. (he coughs)

GM: Maybe we should terminate this interview.

TD: The big guy makes this girly squeak, and then he runs run. The old guy, the driver… he pulls that gun and shoots the guy on the ground. Then he runs too. He could really hustle for an old guy.

GM: Do you remember which direction they ran?

TD: Toward the office, I think. Know what I did? I went back to my room and turned on the TV. Watched Murder, She Wrote until you guys knocked on my door. And I didn’t hear a damn thing from… from outside.

SJ: Aren’t we done here?

GM: Interview terminated at 5:56 pm.

The tesseract is to the cube as the cube is to the square. It is an extra-dimensional protrusion which extends into our world, primarily through the medium of meat. The tesseract is able to manifest in human beings who have subjected themselves to extra-dimensional energies, or to dark equations such as those found in the Ars Magna, Generalis et Ultima and the original manuscript to Morryster’s Marvells of Science. 

 In the second instance it could be said that the victim brings the tesseract upon himself by internalizing the knowledge which makes its existence possible. People who have subjected themselves to mind-bending equations will often be so maddened by this experience that they consign themselves to doing the tesseract’s bidding.

There are certain groups of scientist-sorcerers who wage secret wars to open a permanent way for the tesseract-dimension, or prove it to be an impossibility.  

Tesseract (imbedded in a human being)

—————————————————————————————————————-

AC 4*/8

HD 4/1

 Dam: special

+Hit +4

Move  30′ (human, the tesseract does not move on its own)

ML 9

Skill 4

Mad. 1d8

Save 13+

Special: The tesseract is deeply alien, and can only be harmed by certain magical artifacts, or by magick which closes gates.

The tessaract’s attack does 1d6 damage, which translates into that part of the victim’s body being turned into writhing lines revolving in and out of the visible dimensions. When the victim loses all her hit points, she turns into another tesseract-like entity, albeit one that is able to move freely. If the tesseract is destroyed the transformation reverts itself in a few weeks, supposing no further contact with extra-dimensional energies. Being partially transformed costs a further 1d8 Madness.

Shared; maybe this will be relevant to someone here.

Shared; maybe this will be relevant to someone here.

Shared; maybe this will be relevant to someone here.

Originally shared by Tore Nielsen

#MonstersofDecember  

She tries to look away, her eyes being the only things she can move. Now, for the first time, she notices that all around the room – in the shadowed places – are people dressed as dolls. Their forms are collapsed, their mouths opened wide. They do not look as if they are still alive. Some of them have actually become dolls, their flesh no longer supple and their eyes having lost the appearance of teary moistness. Others are at various intermediate stages between humanness and dollhood. With horror, the dreamer now becomes aware that her own mouth is opened wide and will not close.

Thomas Ligotti – Dream of a Mannikin

[This entity is heavily inspired by the works of Thomas Ligotti. Read everything he’s ever written]

Unsent letter from former special agent Tyrone Shields to supervisory special agent Naomi Vanderpool, found among his belongings

Dear Naomi,

First of all, I owe you an apology. I was more than a little out of it. So were you, but I was the one who was out of line. I’m sorry. 

I’ve quit drinking since then. Turns out that wasn’t the problem. Maybe that’s the second step. Recognizing the exact nature of your problem.

I’m writing to you because I hear you have reopened the Buon Fortuna case. You can probably guess how I know. Please don’t be too hard on him. 

I think I can guess what made the brass reopen the case. It was something coincidental, something you can’t believe anyone missed the first time around. Some writing on one of those fucking business cards, or a smudged fingerprint. A fingerprint belonging to a John Doe that was found in an apartment by a phone. A phone that’s still there, and when you visit the scene it rings, and the voice at the other end will almost sound familiar. Cheap parlor tricks that seem important at the time.

You’re the smart one, Naomi. You always were. You were the one smart enough to pull back. I pressed on, and here I am at the end of the line, and I’m telling there’s nothing here. Or rather there is something here, but no answers to who did what to whom. Just more cheap parlor tricks and bullshit that feels appallingly fake. 

Remember how it was the last time around? Too many coincidences, too many clues that only lead to more clues. There is something here. Something that delights in all these tricks and tacky revelations. And it reels you in, clue by clue. It uses you up, and uses everything that was you for more parlor tricks.

Don’t play along, Naomi. You’ll only end up here with me, at the hollow heart of it all. 

If you were reading this, I guess you would think that I’ve gone crazy out here in the heartland. Being smart I guess you’d also think that that my letter is another clue. Another slightly uncanny lead to follow. That’s why I’ve decided not to mail this. It might be the last thing I do. If you see me, it won’t be me.

I hope you never read this

Tyrone Shields,

Judson, Indiana

The Mystery is an entity which enjoys playing with people. It draws them in with a tempting series of clues, each leading to other clues, each increasingly more uncanny than the last. It will start with something small, like a book of matches with an address written in a shaky hand. At the address they will find another clue, pinned to a mannequin which looks uncannily like one of the investigators. And so on.

By degrees the Mystery will lead them towards its home. It’s a small town, with closed-down shops and few residents. Here the Mystery shows off its most blatant tricks, all of which center around a theme of hollowness and artificiality. Here it will drain its prey of their last sanity, turning her into another hollow piece of bait for use in future tricks.

The Mystery does not have a stat block as such. It is not a material being, nor does it have a center of being as such. There are a few ways of removing its influence from a person or a place.

– Withdrawing from the investigation. By degrees the Mystery will find other playthings. Perhaps ones with a personal connection to the investigators.

– A Level 5 sorcery called The Pandect of Light (p. 39) might work, provided it is cast in the Mystery’s home.

– It is possible that walking straight into the emptiness and the heart of the Mystery will free a person from its influence.

– Decide to serve it willingly.

The Mystery’s powers include (but is not limited to) the following:

– Create a clue (an unsupernatural item) in an unobserved place.

– Play havoc with anything that resembles the human form, or conveys some part of the same, without the actual presence of a person. It loves dummies and mannequins, but its power works on mirrors, corpses, phone lines, recordings of the human voice, images of humans on TV, and surveillance equipment are all subject to the Mystery’s power.

– Make a doll or mannequin appear and act like a person for a limited time.

Table of random clues

1: A book of matches with a scrawled address.

2: A ventriloquist’s dummy

3: A fortune cookie

4: A typewritten page

5: A thumb-print

6: A flyer advertising a fortune teller/clown/pawnbroker/circus/masked ball

7: A Chinese puzzlebox with part of a human nailed wedged between two pieces of wood.

8: A mask

9: A receipt from a magic shop

10: A photograph of a house

11: A photograph of one of the investigators

12: A newspaper clipping

13: A twisted mannequin

14: The joker from a deck of cards

15: A doll, dressed like one of the investigators

16: A $100 chip from a casino

17: A letter

18: A phone call to an unplugged or dead phone.

19: A stuffed animal

20: A dusty tome

Hi every one, i am making a mistery about a shadow monster that turns reality in nightmares, and i tought that…

Hi every one, i am making a mistery about a shadow monster that turns reality in nightmares, and i tought that…

Hi every one, i am making a mistery about a shadow monster that turns reality in nightmares, and i tought that having the haunter’s fears as minions of the monsters would have been funny, but I have some dificulties with their creation. Here is what I wrote:

Allucination

Description: terrific illusion of someone fears, are different from every one. They are made of shadows and so creepy that will induce the watcher to suicide.

ask the hunters their worst fear and distort them in a more nasty way.

Type: assassin

Impulse: to kill the hunters

Powers: to induce people to suicide

Attacks: bad toughts ( deals the demage of target’ helded weapon) it turns for a moment the hunters against themselves making them to self-harm

Armor:0

Harms: 5

Weaknes: sunlight destroys them

Oh holy Jesus. This one link is like a decade’s worth of MotW ideas. Seriously, seriously creepy.

Oh holy Jesus. This one link is like a decade’s worth of MotW ideas. Seriously, seriously creepy.

Oh holy Jesus. This one link is like a decade’s worth of MotW ideas. Seriously, seriously creepy.

http://m.tickld.com/x/31-horrifying-monster-drawn-entirely-on-post-its

Another custom move for Monster of the Week that I’m looking for feedback on.

Another custom move for Monster of the Week that I’m looking for feedback on.

Another custom move for Monster of the Week that I’m looking for feedback on. It’s for a monster who is incredibly skilled at wrestling and grappling.

When you’re grabbed by the [redacted], roll +Tough. On a 10+, pick two. On a 7-9, pick one.

– you aren’t knocked to the ground;

– your arms aren’t pinned to your sides;

– it doesn’t lock it’s fingers around your throat.

On a miss, you’re in big trouble.

It seems harsh, but there is absolutely no way you want to get caught in this thing’s grasp.