I statted him up for Dungeon World yesterday, but after Michael Sands Tweeted about him, I had to do him for MotW…
I statted him up for Dungeon World yesterday, but after Michael Sands Tweeted about him, I had to do him for MotW too.
So Rufus and I are holed up in this empty apartment trying to dodge the cops. He’s got the stuff we lifted from the jewellery store laid out on the table, and I’m crouched down next to the window, listening for sirens. All of a sudden there’s this flash of light and heat. Like someone opened the grate on one of those old steam ship furnaces, cause there was this roaring burning sound, too. Then this… this thing steps out of the window. The window! We were up on the eighth floor, for Christ’s sake! This thing just steps into the room, and I can’t see much of it cause I’m behind it right, and it’s got this giant wicker pack strapped to its back, but what I can see scares the shit out of me. Mangy black fur, backwards bending legs like some kind of animal, and these long, knobby goat horns on its head. It raises a giant claw to point at Rufus and I see its got manacles on. Like someone tried to chain the thing up but failed. Then this voice, I guess it could speak, this horrible voice says “You’ve been a very naughty boy this year, Rufus.” Everything’s dead silent for a split second, and that’s when I notice all the fingers poking through the gaps in its pack. Then Rufus kicks over the table and pulls his 9mm. I scramble for the door to get the hell out of there, but I can still see the thing out of the corner of my eye. It dodged the shots and just slammed right into Rufus, knocking him to the ground. I could hear him screaming as I tore down the hallway. Right as I get to the top of the staircase, that voice echoes “I know you’ve been a naughty boy too, Charlie.” That’s the honest to God truth. Now I’ve confessed and told you where all the stuff is. Lock me up or whatever, just keep me away from that thing.
Monster: Collector (motivation: to steal specific sorts of things).
Powers: Immortal. Incredibly strong and stealthy. Knows if someone’s been bad or good. Can turn an existing portal (doorway, window, sewer grate, etc.) into a temporary gateway to Hell. Limitless space inside his pack.
Attacks: Claws/horns: 4-harm hand messy. Rusty chains: 3-harm hand/close heavy loud.
Armor: 2-armor (he’s just generally tough and hard to hurt).
Weaknesses: Particularly fond of buxom women. Only attacks bad people, especially children (if you’ve been good he’ll leave you alone, or at worst remind you want will happen if you stop being good).
Harm capacity: 8-harm will cause the Krampus to open a portal and flee (but you can’t ever really kill him).
He Knows: The first time you lock eyes with the Krampus, roll +Cool. On a 10+, tell him the nicest thing you did this year. Mark XP if you also tell him the worst thing you did. On a 7-9, tell him both the nicest and the worst thing you did this year. On a 6-, tell him the worst thing you did this year. He’ll decide if you’ve been naughty or nice based on what you tell him.
Only the Wicked: The Krampus only attacks and kidnaps people who have been naughty. Fighting the Krampus, interfering with his activities, or lying to him is a sure way to get put onto his naughty list. And you really don’t want that.
Tonight We Dine in Hell: If you’re quick enough to follow the Krampus through one of his temporary portals, congratulations! You’re now in Hell. Good luck finding a way back.