Monsterhearts Death Moves

Monsterhearts Death Moves

Monsterhearts Death Moves

Michael Duxbury has been working on skin-specific Death Moves (you know, to replace the existing ‘lose all strings’ ‘become your Darkest Self’). I really love the idea and the opportunities to offer your players a difference play experience for a while mid-campaign and kickstart new plotlines.

With his permission, I’ve lain them out and attached the doc. I think they’re pretty good as they are, but they could really use some real play experience/beta testing. If anyone does use them then please do let us know how you find them.

You can find the original post (along with Michael’s blog) here:

http://michaelduxbury.com/2014/11/27/i-would-die-for-you-death-moves-in-monsterhearts/

Finally, as this is a beta doc, feel free to link to it to others, but please don’t host separately.  

https://drive.google.com/file/d/0B9aDy3dv5nWvM2gwcGVrTG9Lc28/view?usp=sharing

Revised Shut Down basic move

Revised Shut Down basic move

Revised Shut Down basic move

Here’s a revised Shut Down move which better encapsulates for me the role I want the Shut Down move to play and also mechanically works in a way I like better. I’ve named it ‘Shut Someone Down / Put Someone in their Place’.

Shut Someone Down / Put Someone in their Place

When you put someone in their place, roll with cold.

On a 10 up, you’ve got them, they choose how you show them up and whether to end the encounter. Take a String on them.

On a 7-9, choose one:

– The encounter ends in silence as neither gives an inch. Each gain a String on the other.

– The encounter ends loudly with name-calling and angry words. Each give a Condition to the other.

I’ve seen Shutting Someone Down confused with actually limiting what the target can do “I grab them, they’re struggling to resist, I roll to shut them down” etc. To clarify it, I’ve previously described it as a ‘social attack’, but really now I see it as a status attack – I am trying to change our respective statuses by either raising mine or lowering yours (or both). 

As to the name: from my experience at school, there is a perceived social order that is maintained by those within it (often by those at the top, but not always and exclusively). “Putting someone in their place” can have both a benevolent and a vindictive angle (perhaps even depending which side of it your own), if a guy’s acting crazy you can say “Back off, man, you’re losing it”, conversely if someone from a lower level goes to a higher level party you can say “Who the hell do think you are, coming here?” So, putting someone in their place is entirely subjective: you think they are acting outside of the place you think they should be in.

Mechanically, the significant change is to flip losing a string into gaining a string (and bringing the 10+ in line with the Turn On move). This is a personal preference as I find it’s more interesting to spend strings rather than lose them. It also makes it easier for a high Cold character to increase their influence without gaining loads of Conditions and avoids the awkwardness of the 7-9 “What do you do when you don’t each have a string to lose on the other?”

If you play with it and have feedback then let me know. If you’d like to go the whole hog then I attach a pdf where you can download 6 copies of the wording of an appropriate size to paste over the Shut Someone Down move in the Reference Sheets.

https://drive.google.com/file/d/0B9aDy3dv5nWvQVRNZ2JXd3J5Skk/view?usp=sharing

I also recommend Ross Cowman’s Crabby Basic Moves if you have them (if I find a public release of them I’ll link it here).

https://drive.google.com/file/d/0B9aDy3dv5nWvQVRNZ2JXd3J5Skk/view?usp=sharing

Monsterhearts Dark Dungeons

Monsterhearts Dark Dungeons

Monsterhearts Dark Dungeons

Monsterhearts Scenario

Monsterhearts Dark Dungeons is a one to three session self-contained scenario an MC can run for their players inspired by the movie Dark Dungeons.

For the freshmen at college, the Roleplayers are the coolest, most seductive, dangerous and sexy clique on campus. But beneath this dark veneer lies an even darker evil and roleplaying games are their gateway drug to tempt the virtuous to become their slaves.

Will your players fall into depravity or will they repent their sins, burn this evil and its roleplaying trapments, and be set free by the grace of the Lord?

The scenario is made up of a scenario book:

https://drive.google.com/file/d/0B9aDy3dv5nWvM2dtby1BVURnUjA/view?usp=sharing

And three ‘skin tattoos’ that etch on top of regular skins

https://drive.google.com/file/d/0B9aDy3dv5nWvWEZoaDZPN3EyOWc/view?usp=sharing

Enjoy!