Did some quick edits and formatted The Weapon skin.

Did some quick edits and formatted The Weapon skin.

Did some quick edits and formatted The Weapon skin.   Tell me what you guys think.  Thanks Max Hervieux for the template.

https://drive.google.com/file/d/0B511-yaR3Cdxdlhmdlg4T29NUEE/view?usp=sharing

https://drive.google.com/file/d/0B511-yaR3Cdxdlhmdlg4T29NUEE/view?usp=sharing

Not sure if this should go in the Skins section, so apologies beforehand. I’m just curious about what other people…

Not sure if this should go in the Skins section, so apologies beforehand. I’m just curious about what other people…

Not sure if this should go in the Skins section, so apologies beforehand. I’m just curious about what other people do when making Skins regarding the total number of moves, the starting moves, and the advancements.

Generally I try to have somewhere around six to eight moves total for each Skin I make. That might drop to five if the moves are really wordy or have multiple parts. I also try to limit myself to one, or at most two “mandatory moves”. Again, that number depends both on how long they are and how well they capture what I want the Skin to be about.

How often have you seen players (including yourself) take the gang advancement? I’m tossing around the idea of dropping it in favor of something else.

Revised Shut Down basic move

Revised Shut Down basic move

Revised Shut Down basic move

Here’s a revised Shut Down move which better encapsulates for me the role I want the Shut Down move to play and also mechanically works in a way I like better. I’ve named it ‘Shut Someone Down / Put Someone in their Place’.

Shut Someone Down / Put Someone in their Place

When you put someone in their place, roll with cold.

On a 10 up, you’ve got them, they choose how you show them up and whether to end the encounter. Take a String on them.

On a 7-9, choose one:

– The encounter ends in silence as neither gives an inch. Each gain a String on the other.

– The encounter ends loudly with name-calling and angry words. Each give a Condition to the other.

I’ve seen Shutting Someone Down confused with actually limiting what the target can do “I grab them, they’re struggling to resist, I roll to shut them down” etc. To clarify it, I’ve previously described it as a ‘social attack’, but really now I see it as a status attack – I am trying to change our respective statuses by either raising mine or lowering yours (or both). 

As to the name: from my experience at school, there is a perceived social order that is maintained by those within it (often by those at the top, but not always and exclusively). “Putting someone in their place” can have both a benevolent and a vindictive angle (perhaps even depending which side of it your own), if a guy’s acting crazy you can say “Back off, man, you’re losing it”, conversely if someone from a lower level goes to a higher level party you can say “Who the hell do think you are, coming here?” So, putting someone in their place is entirely subjective: you think they are acting outside of the place you think they should be in.

Mechanically, the significant change is to flip losing a string into gaining a string (and bringing the 10+ in line with the Turn On move). This is a personal preference as I find it’s more interesting to spend strings rather than lose them. It also makes it easier for a high Cold character to increase their influence without gaining loads of Conditions and avoids the awkwardness of the 7-9 “What do you do when you don’t each have a string to lose on the other?”

If you play with it and have feedback then let me know. If you’d like to go the whole hog then I attach a pdf where you can download 6 copies of the wording of an appropriate size to paste over the Shut Someone Down move in the Reference Sheets.

https://drive.google.com/file/d/0B9aDy3dv5nWvQVRNZ2JXd3J5Skk/view?usp=sharing

I also recommend Ross Cowman’s Crabby Basic Moves if you have them (if I find a public release of them I’ll link it here).

https://drive.google.com/file/d/0B9aDy3dv5nWvQVRNZ2JXd3J5Skk/view?usp=sharing

I came across a skin just before Christmas which I promptly lost in a browser crash.

I came across a skin just before Christmas which I promptly lost in a browser crash.

I came across a skin just before Christmas which I promptly lost in a browser crash. I think it may be been called the Cipher and powers involved revealing peoples secrets and smearing them on social networks.

Does anyone know the skin I’m thinking of?

I’m considering doing regular Hangout one-shots (e.g.

I’m considering doing regular Hangout one-shots (e.g.

I’m considering doing regular Hangout one-shots (e.g. one Hangout game per month). This wouldn’t be a campaign, each session would be it’s own game. 

For life and geographic reasons, I could only host this in the morning or afternoon EST on weekends. If you’re interested in one-shot Hangout games then please vote on the below. As ever, if you’d prefer more than one time, then vote and also post both:

– which one you voted for (so I can get an accurate count)

– which other slots you would prefer

Here it is, Version 1.3 of The Frozen.

Here it is, Version 1.3 of The Frozen.

Originally shared by Daniel E

Here it is, Version 1.3 of The Frozen.  This is likely to be the finalized version, unless someone points out a glaring problem.

Please, enjoy, and let me know how it goes using it!

https://drive.google.com/file/d/0B4DcBH4sC8_tVXFLcnd0endqU3M/view?usp=sharing

Resource – headshots

Resource – headshots

Resource – headshots

For in-person games, as part of my standard Monsterhearts kit, I carry around a deck of cards each with a character headshot on them. I personally find it helpful on a couple of fronts – it helps the players pick a more specific ‘look’ for their PC and also helps me keep a hand of NPC cards ready and encourages me to reincorporate them.

The website I got them from specialises in actor headshots (I was looking for young, good-looking and broody so aspiring actors fit the bill pretty well). Here: 

http://www.kirill.co.uk/headshot-photography/actor/lead_actor_casting.htm