My players bought a bar, 12 cred btw and not feeling that was enough, and they mentioned a fortune move from…

My players bought a bar, 12 cred btw and not feeling that was enough, and they mentioned a fortune move from…

My players bought a bar, 12 cred btw and not feeling that was enough, and they mentioned a fortune move from apocalypse world. I dont have a lot of experience with AW and would like to get some thoughts on what this base would/could provide.

Extra credit: Advice on vehicular combat and damage? Only 1 instance of this so far in our game. They have an armoured vector thrust vehicle and were engaged with a squad of soldiers with anti-air missiles. I used a soft move to show that if they stayed engaged the armor would be taken out and followed with a hard move of piecing the armor with the missile. They were undamaged and escaped but they also mentioned using AW vehicle rules. Thoughts?

Open thread on the future of this community in the wake of the G+ shutdown

Open thread on the future of this community in the wake of the G+ shutdown

Open thread on the future of this community in the wake of the G+ shutdown

This community has been a wonderful hub for The Sprawl and has played a critical role in developing every product we’ve produced. Thanks to everyone who has been a part of that, from the super-posting gurus to the stealthy lurkers! Unfortunately, while Google+ has been a central hub for the tabletop gaming community since it launched, sadly it has been a hub for basically no one else as far as I can see. It’s not really surprising that they’ve decided to shut down the platform.

Context: https://www.theguardian.com/technology/2018/oct/08/google-plus-security-breach-wall-street-journal

https://www.blog.google/technology/safety-security/project-strobe/

This leaves us as a community with some interesting choices about where and how to migrate this community. I’m going to throw a few ideas out there, but I’m most interested in what you all think and any other ideas you might have.

-There is a Facebook page, but I don’t see that as a viable option.

-Perhaps more useful is the existing Reddit community.

-A new direction could be a Discord community.

-other things?

That’s enough from me for now. Except to say thanks to you all again!

https://www.blog.google/technology/safety-security/project-strobe/

Hi folks.

Hi folks.

Hi folks. I’m starting up a new game of The Sprawl with friends. The PCs are: a murdery cyberninja Infiltrator, a murdery repoman Hunter, a cars-and-cyberware Tech, and a gang-and-crews Fixer.

The Infiltrator, Hunter, and Tech are easy to make missions for. However, I’m struggling to fit the Fixer into the scheme. She’s specc’d her character out to be a bit more “hands off” from the direct action, making her character more like a broker (Her hustles are Brokering Deals and Debt Collection, and she took Backup +loyal +mobile).

Does anyone have any suggestions/ideas how I can make sure her character doesn’t feel like just the “Quest Giver” ? Specifically, what kind of things can I throw at the Fixer during the Action Phase that would make her a bit more involved, even if she may not physically be at the mission site with the rest of the team?

Thanks everyone!

I asked about this on reddit a while ago, but didn’t get any answers.

I asked about this on reddit a while ago, but didn’t get any answers.

I asked about this on reddit a while ago, but didn’t get any answers. This community looks a bit more active so I’ll ask again here.

In a game that’s just ended, I’ve been playing a Pusher with a fun (if not very serious) concept, but I never really figured out how to engage with most of my playbook moves. My character was the frontman of a rock band, and the other PCs were the other band members (this lead to some interesting RP opportunities). I started with Rabble Rouser, which I used exactly once in three missions, though that one time it worked to great effect as I persuaded a crowd of protesters to riot. I never used Vision Thing in any significant way. They playbook may simply not have been a good match for my gaming style (and that’s OK, I wanted to try it out even though I knew it might not be a good fit).

Anyway, my real question today is mostly about a specific mechanic, not about the playbook in general. With my first advance I took Believers to create a Huge gang (our band’s Fan Club), and it was not at all clear how it was supposed to work in play. The rules for how to define the gang were easy to follow, but what I could do with them afterwards was not at all obvious.

My MC made a completely reasonable ruling that I could ask my Believers for stuff related to their tags (i.e. I could get equipment or [gear] from them since they had resources, and they could show up anywhere in the city since they were spread out), and I would always get what I asked for without a roll, as long as I was willing to help them out with some kind of complication, like the option from a 7-9 result on hit the streets.

While that seemed to work for our game (for the one mission we ran after the gang appeared), I’m not sure if that’s how it’s supposed to go. In the only other game I’ve played in that had a Pusher, the gang was smaller so the PC was the gang’s leader. That was a lot more straight forward (if perhaps borderline OP, when it came to violence).

So how are a Pusher’s Believers supposed to work? How is the gang you create different than a gang that any character could get as a contact simply by using Declare a Contact? Is the only benefit that you get to choose their tags? I’m especially interested in the larger sizes of gangs, where the PC isn’t the gang leader.

I have a question about the mission structure and between-mission stuff: Within a mission, I love the two main…

I have a question about the mission structure and between-mission stuff: Within a mission, I love the two main…

I have a question about the mission structure and between-mission stuff: Within a mission, I love the two main clocks acting as a looming threat/ impetus to move forwards, but so many of the mechanics are intertwined with these clocks that I’m not sure how to really run between-mission stuff.

For example, my players have had their mobile home base captured by a corp task force, they have some NPCs that are getting annoyed with them, and one of the factions that they’re closely associated is undergoing some internal turmoil. Do I just kinda start the next mission and have them deal with these things as part of the legwork, or is it OK to have a session or two outside of the rigid mission structure?

If I can run stuff outside of the mission structure, how do I properly GM this game without having an action/legwork clock going? Should I treat it like apocalypse world and just kinda have threat clocks for everything? (I thought they were supposed to track much broader-scale threats)

Howdy! I was wondering if there’s an errata for The Sprawl anywhere. That’s it. Thanks. 😁

Howdy! I was wondering if there’s an errata for The Sprawl anywhere. That’s it. Thanks. 😁

Howdy! I was wondering if there’s an errata for The Sprawl anywhere. That’s it. Thanks. 😁

Hi

Hi

Hi,

I am currently thinking about drones, their AI and the game play. And I am interest in – How do you handle this. Maybe I have overlooked something.

So – How do you handle, if it comes to automatic action of drones? As specially from player drones. E. g. autonomic driving, fire guns and hitting the right person. Do some scouting. Suffering damage. I guess a drone for a player means more than a simple drone for the MC as npc.

Hi, I am starting as MC and reading the german translation of the rouls.

Hi, I am starting as MC and reading the german translation of the rouls.

Hi, I am starting as MC and reading the german translation of the rouls. It looks like there is a gap in the translation of gangs and the size. I do not have an english version of the rouls. Could anyone provide the information, maybe. The following sizes are described in the german book:

Small 10 or less

Medium 20 to 40

Big 50 to 100

Huge 200 and more

This sounds not correct at all, because of the gaps. And 1 person does not make a gang at all, I guess.

Thanks at all.